covaithe
Explorer
I don't particularly mind a level 2 character starting with 780g worth of stuff. Here's the two things I want to avoid:
Now, I may be worried about a problem that doesn't exist. We've only had two people die, and in at least one of those cases I know the player intended retirement soon anyways.
Eh. The more I think about it, the more I think that the 780g and 1750g numbers for levels 2 and 3 were intended to apply to option B instead of A, and we just got it wrong when we changed the charter. I don't have time to review that thread just now, though. Anyone else who was in that discussion want to weigh in? JNC, am I right in thinking you were involved in that?
- People retiring instead of resurrecting at level 2 or 3, because they care more about 500g than their current character.
- Reducing the penalty for dying. It's already ridiculously low.
Now, I may be worried about a problem that doesn't exist. We've only had two people die, and in at least one of those cases I know the player intended retirement soon anyways.
Eh. The more I think about it, the more I think that the 780g and 1750g numbers for levels 2 and 3 were intended to apply to option B instead of A, and we just got it wrong when we changed the charter. I don't have time to review that thread just now, though. Anyone else who was in that discussion want to weigh in? JNC, am I right in thinking you were involved in that?