Dark Jezter
First Post
Nameless beat me to it. "Tweaker" is already a term used to describe meth addicts.
Aside from the Meth-addict association of the name already mentioned, I must say this definition is a good one. (Heck, I think I might fit that category... Damn it all...)dreaded_beast said:Tweaker (New term to describe the non-negative min-maxer)
The Tweaker is a player who does the same "mechanical" min-maxing as the min-maxer, but takes into account the "play-style" of fellow players and DM. In addition, the Tweaker is interested in other aspects of the game beyond their "min-max" focus. They do not have a disruptive attitude beyond that of an "average" gamer and are "group-oriented" when playing a "group" game.
nameless said:I don't know if it's really well-known, but "tweaker" is already a term for a type of drug user, specifically someone who uses amphetamines. So calling a min-maxer a tweaker kind of associates them with something a little worse than making powerful characters...
nameless said:I don't know if it's really well-known, but "tweaker" is already a term for a type of drug user, specifically someone who uses amphetamines. So calling a min-maxer a tweaker kind of associates them with something a little worse than making powerful characters...
You forgot Drama Queens.Ottergame said:Here's what I propose.
Munchkin applies to the most disruptive of gamers, taking power gaming and min/maxing to the hilt, creating characters who horde the spotlight and are good at everything possible, stuffing the other gamers into irrelevance (or closest thing to it). (If playing a cleric, they will make sure they can fight as well as the fighter, do as much magic damage as the wizard, will be as hard to hit as the monk, and will be as hard to find as the rogue, in fact, the only area which they will likely be weak in is in the actual healing of their group mates.)
Power gamer is someone who is maxed out in some combat related way, to the point of disrupting the play and actions of other gamers, weither intentional or not. They dislike and try to eliminate all flaws and weaknesses. (If they play a fighter, they will do everything to bump up their poor saves and make sure they have immunties to a lot of magic, and they make sure to have every benefical feat and item that lets them do more damage.) They do this regardless (or disregarding) of character background, if they bothered to think of any.
Min/maxer is someone who focuses their character heavily into being good at one thing, and who generally doesn't disrupt another gamers play unless they are competiting to be the best in an identical area. They will settle for weaknesses in their character as long as it doesn't affect their goal. (If they play a wizard, they will settle for a few magic items to boost up their AC, they generally won't spend the first few rounds in every combat buffing themselves up) They make some attempt to link their background to their abilities.
A tweaker is a role playing min/maxer, who focus their characters abilites to max out their potential in areas that they feel devolps their character. They can live with weaknesses, but generally try to plug up and huge holes in defenses. Their play style may or may not disrupt another player, but this should be mostly due to how they play, not how powerful their characters may be. (If playing a bard, they might max out their bardic knowledge checks and funnel a lot of their abilities into skill checks, but will settle for simple weapons and armor, taking a few magical items to bump up their AC if it's to low.)
Ottergame said:Every word ever uttered is also a slang word for sex and/or drugs. You can't carefully pick your words just because one word applies to a few morons out there.
dreaded_beast said:1. Focuses mainly on areas of the game that deal with their "min-max" focus and have a disruptive attitude when that focus is not present.
2. Mainly combat oriented, with little desire to "role-play" beyond their "min-max" focus.
3. Tendency to always want to "outshine" fellow players to point of causing fellow players to feel "useless".
4. Sometimes a difference in "play-style" between fellow players and DMs is the cause for the disparity.