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Protection From Evil magic item(s)?

dcollins said:
Here's the top 5 that players try to abuse by ramming down their DM's throats:

(3) Continuous protection from evil item.
:lol: Heh, no surprise that this particular player of mine would try to go for something in the top 5!

Thanks for the tips, everyone - I didn't think that such an item existed (as I was looking for a guideline, because indeed, the magic item creation "system" for 3e sucks). My original thought on the matter when my player asked (he was hoping it would cost him 5500 gp, much like the boots of striding and springing, because both are "1st level spells") was correct - 5500 gp is way too low, and in many cases, spell level is irrelevant when creating a magic item (especially continuous-effect magic items).
 

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An unlimited use, use-activated, slotless item of cure minor wounds is ridiculously low-priced per the guidelines, at 2000gp. Usable really only out of combat, but it brings everyone in the party back up to max hp after ever encounter. Find an affinity slot and make it cost 1000gp.
 

Part of your problem might be how you're pricing the boots of striding and springing. They aren't costed as a continuous spell.

They're priced as:

+5 Competence bonus to Jump = 5^2 * 100gp = 2,500gp

+10 enhancement bonus to speed = 10^2 * 20gp = 2,000gp * 1.5 (Secondary Ability) = 3,000gp

Total = 5,500gp
 


Patryn of Elvenshae said:
Part of your problem might be how you're pricing the boots of striding and springing. They aren't costed as a continuous spell.

They're priced as:

+5 Competence bonus to Jump = 5^2 * 100gp = 2,500gp

+10 enhancement bonus to speed = 10^2 * 20gp = 2,000gp * 1.5 (Secondary Ability) = 3,000gp

Total = 5,500gp
Well, I'm not really "pricing" anything. I'm just looking at what my player provided me as an example (boots of striding and springing, related to a 1st level spell, price = 5500 gp), raised an eyebrow, and then started looking for an actual continuous effect protection from evil item. Failed miserably. Asked here.
 

As someone mentioned, intelligent weapons can have a built-in circle effect. So, you might be able to find an example intelligent weapon (I know the DMG has a few, and there have been some scattered in other sources such as Races of Stone) with the circle effect and compare it to one without. Then see if you can reverse-engineer the costs.
 

Arnwyn said:
Well, I'm not really "pricing" anything.

Sorry, I should have been clearer.

What I meant was, your player was saying that the boots are a good example of what the total price should be because they're also a continuous first level spell (ignoring, for the moment, that they aren't).

I'm saying they're not a good example because they aren't priced as a continuous first level spell; they're priced according to the abilities they confer.

Which brings us to the fact that the boots are a great example of how to compute the cost of a continuous protection from Evil item: break out its bonuses, cost them independently, and then moosh them together.
 

There's a midlevel summon spell in BoED that summons a firre eladrin for a year. Keep it in your pocket and enjoy the continuous Magic Circle vs Evil.
 


Patryn of Elvenshae said:
Sorry, I should have been clearer.

What I meant was, your player was saying that the boots are a good example of what the total price should be because they're also a continuous first level spell (ignoring, for the moment, that they aren't).

I'm saying they're not a good example because they aren't priced as a continuous first level spell; they're priced according to the abilities they confer.
How do you know they aren't priced as a continuous first-level spell? (Not so much challenging you as honestly wondering.) The pricing works out perfectly that way, and the effect is word-for-word the same as the spell in question.

Also, where did you get your formula for the speed enhancement? I've never seen it before.
 

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