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Protection From Evil magic item(s)?

Reverse order, go! :)

Also, where did you get your formula for the speed enhancement? I've never seen it before.

I derived it. Straight bonuses in D&D 3.X follow a predictable formula: bonus squared multiplied by a constant. We know the multipliers for competence bonuses to skills, so we know that a +5 comp. bonus to Jump is worth 2,500gp. We know, further, that secondary abilities have a 1.5x multiplier applied to them.

So, either the Jump bonus is secondary or the speed bonus is secondary. If the jump bonus is secondary, then it's price in the item is 2,500gp * 1.5 = 3,750gp. That means the speed bonus must have been worth 1,750gp to start with. 1,750gp, however, is less than 2,500gp, which tells us that the Jump bonus can't be secondary (Jump >= Speed => Jump Primary).

So, the Jump bonus is primary, leaving 3,000gp for the speed bonus. That's equal to 2,000gp times 1.5. Since it's a +10 bonus to speed, we calculate the constant at 20gp.

Peter Gibbons said:
How do you know they aren't priced as a continuous first-level spell? (Not so much challenging you as honestly wondering.) The pricing works out perfectly that way, and the effect is word-for-word the same as the spell in question.

Actually, it doesn't. The boots are made at CL 3. A continous, 1 hour / level, 1st-level spell at CL 3 is priced at 1 * 3 * 2,000gp = 6,000gp. That's more than the boots are worth in total (not even accounting for the bonus to Jump checks).
 

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smootrk said:
Is that a firre eladrin in your pocket? or are you just happy to see me? :lol:
I always knew you carried a torch for me, but isn't that taking it a bit far?

The magic circle against... cost for intelligent items is +15,000 gp. Given that you have to pay an up-front cost of at least 9,000 gp in order to qualify for this cost, and given that it's got to be activated (by the item if not the user), I'd say that the cost of around $15,000 for a standalone PfE would be fair. At taht cost, it should be a popular item.

Daniel
 

Patryn of Elvenshae said:
I derived it. Straight bonuses in D&D 3.X follow a predictable formula: bonus squared multiplied by a constant.
Makes perfect sense. Thanks! :)

Patryn of Elvenshae said:
Actually, it doesn't. The boots are made at CL 3. A continous, 1 hour / level, 1st-level spell at CL 3 is priced at 1 * 3 * 2,000gp = 6,000gp. That's more than the boots are worth in total (not even accounting for the bonus to Jump checks).
Well, there's a whole 'nother question about that, but I don't want to get into it right now. I'll save it for another time. ;)
 

Doesn't Book of Exalted Deeds have ~tons of prestige classes and items that give continous protection from evil and magic circle against evil?

At least lantern archon (celestial familiar) gives continous magic circle against evil, and you can get it at 7th level (costs one feat). Also Celestial Mystic pclass has MCAE also as a first level ability and there were others too (I can't check now).

IIRC, there's also an armor enchantment called sacred that gives permanent protection from evil, and it's equivalent of +1 bonus (could be +2, I'd use +2).

Hm, maybe +2 is too much, since it's really easy to cast and last long enough.

Anyway, I wouldn't set its price over 4000 gp even in my Mulhorand campaign where the shining heroes of Horus-Re battle setites and evil snake cults and far realm cultists all the time.
 

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