Herremann the Wise
First Post
Hi Bauglir,
For a Dire Weasel, I think the Con Damage is 1d4 not 2d4 (they have to maintain a hold to get this) and the weasel's themselves have only 13hp (19 if the caster has the augment summoning feat). Additionally, their strength bonus is +2 (+4 with A.S.) and their size is medium, which means that your average fiend should have little difficulty in a grapple with them and most importantly, with so few hit points, they are easily killed.
As a psuedonatural creature, your caster will have a little difficulty instructing and co-ordinating their efforts (their INT is 3 (Psuedonatural) and they will not speak a language). As such, they will just run off and attack the first perceived enemy (too bad if it's a mook).
All in all, I fail to see an issue here. If your fiends are on their own, then yes, they will be quickly destroyed by most parties. Throw in some mooks and I think you'll find that the battles go a little more to plan and become enjoyable again.
Best Regards
Herremann the Wise
For a Dire Weasel, I think the Con Damage is 1d4 not 2d4 (they have to maintain a hold to get this) and the weasel's themselves have only 13hp (19 if the caster has the augment summoning feat). Additionally, their strength bonus is +2 (+4 with A.S.) and their size is medium, which means that your average fiend should have little difficulty in a grapple with them and most importantly, with so few hit points, they are easily killed.
As a psuedonatural creature, your caster will have a little difficulty instructing and co-ordinating their efforts (their INT is 3 (Psuedonatural) and they will not speak a language). As such, they will just run off and attack the first perceived enemy (too bad if it's a mook).
All in all, I fail to see an issue here. If your fiends are on their own, then yes, they will be quickly destroyed by most parties. Throw in some mooks and I think you'll find that the battles go a little more to plan and become enjoyable again.
Best Regards
Herremann the Wise