Plane Sailing
Astral Admin - Mwahahaha!
Also, I forgot to mention that druids of 9th+ level get the amazing super-buff, Animal Growth, which can give an amazing boost to a bunch of summoned allies.
I agree on all points except the first (which I submit varies wildly by DM - in the campaign in question we did an encounter with dozens of opponents at LV 1). I think the conclusion largely holds when there aren't a large number of creatures, although Horrid Wilting has advantages in specific cases (First example: a creature is immune, or has Protection from, all 4 relevant elements. Second example: the creatures are too far spread apart to affect multiple with energy missile).Elder-Basilisk said:OK. The number of targets is an advantage. I don't think it's a huge advantage, however, because in my experience, you very rarely fight tons of weak creatures... and when you do, there are lots and lots of things that work on them.
I don't however, think that evasion not being a problem is really an advantage that horrid wilting has over energy missile. If evasion is likely to be a problem, a psion can simply use the cold version and make it a fort save. However, if massive fort save is more likely to be a problem (as it often is), the psion can also do reflex. I would think that the fort save would be a problem for horrid wilting at least as often as it is an advantage. Psions get to choose their advantage.
I'd also agree that horrid wilting evades immunities which is good--but as I pointed out in the last post, most immunities are really only resist 10, so in a lot of cases, energy missile will blow through the resists and still do more damage. On the whole, however, this is probably only a problem for wilders. Psions, like wizards have enough knowledge skills that they should be able to figure out immunities even where they aren't obvious.
So, I'd say an augmented th level equivalent energy missile stacks up very well to horrid wilting even if we assume roughly the same save DC (using Piratecat (and Living Arcanis's) DC fix for the +1DC/pp augmentation powers). With the written DC, I'd say energy missile blows horrid wilting away.
CR 10 results (using SRD, from www.d20srd.org):Nail said:Core: i.e. MMI
Yup. And I left off the St. Dev. numbers too. Sorry 'bout that.
That would also be helpful.....although at low CR (up to CR 4), the differences would be small.
Zimbel said:My conclusion is that for the given CR, the 9th level astral construct's AC is almost certaintely too high. With a sample size of 16 (or 11 in the battler only), the highest AC is 28 (26 for battler only).
That's been our experience, especially with the AC-boosters available to the A-C.Zimbel said:My conclusion is that for the given CR, the 9th level astral construct's AC is almost certaintely too high.
Once I finish this (frankly, most of the work is data entry of the creatures into a spreadsheet), I think I'd like to use that data to re-estimate more accurate CRs for these creatures.Nail said:That's been our experience, especially with the AC-boosters available to the A-C.
SM creatures get Power Attacked, due to their low AC. ...so they'd have to have lots of hp to compensate....and they don't.
Nail said:First: Thanks for taking on the problem, E-B. I appreciate it.
He makes the sphere only big enough for himself. No room to teleport into.
Right. Obfuscation is really the best way to contain the psion.
TThat's more or less what I'm left with. The problem is he's still able to be amazingly effective, so the bad guys can't simply ignore him.