Psion Powers Known


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Rystil Arden said:
Expanded Psionics Handbook.
That's not a book I have access to, and that's not where I pulled the info from; I've just been checking the Psionics section of the SRD ... where that line doesn't seem to exist. It might have been errata'd in or out at some point, or just something left out of the SRD - difficult for me to tell - but as far as I'm aware, it's not selective vision on my part.
 
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Jack Simth said:
That's not a book I have access to, and that's not where I pulled the info from; I've just been checking the Psionics section of the SRD ... where that line doesn't seem to exist. It might have been errata'd in or out at some point, or just something left out of the SRD - difficult for me to tell - but as far as I'm aware, it's not selective vision on my part.
Hmm...as far as I know, the Psionics SRD == XPH. I mean your text is word-for-word the paragraph before the one I'm looking at.
 

Rystil Arden said:
Hmm...as far as I know, the Psionics SRD == XPH. I mean your text is word-for-word the paragraph before the one I'm looking at.

The URL I pulled the quote from:
http://srd.pbemnexus.com/psionic.html

I've checked the .doc's straight off of Wizard's website - same thing as in the SRD for that section, as near as I can tell.

Edit: Directly from Wizard's Web sight, pulled from the .rtf they have posted:
Regaining Power Points: Once the character has rested in a suitable environment, it takes only an act of concentration spanning 1 full round to regain all power points of the psionic character’s daily limit.

Death and Power Points: If a character dies, all daily power points stored in his mind are wiped away. A potent effect (such as reality revision) can recover the lost power points when it recovers the character.



ADDING POWERS

Psionic characters can learn new powers when they attain a new level. A psion can learn any power from the psion/wilder list and powers from his chosen discipline’s list. A wilder can learn any power from the psion/wilder list. A psychic warrior can learn any power from the psychic warrior list.

Powers Gained at a New Level: Psions and other psionic characters perform a certain amount of personal meditation between adventures in an attempt to unlock latent mental abilities. Each time a psionic character attains a new level, he or she learns additional powers according to his class description. Psions, psychic warriors, and wilders learn new powers of their choice in this fashion. These powers represent abilities unlocked from latency. The powers must be of levels the characters can manifest.

Independent Research: A psion also can research a power independently, duplicating an existing power or creating an entirely new one. If characters are allowed to develop new powers, use these guidelines to handle the situation.

Any kind of manifester can create a new power. The research involved requires access to a retreat conducive to uninterrupted meditation. Research involves an expenditure of 200 XP per week and takes one week per level of the power. At the end of that time, the character makes a Psicraft check (DC 10 + spell level). If that check succeeds, the character learns the new power if her research produced a viable power. If the check fails, the character must go through the research process again if she wants to keep trying.

Manifest an Unknown Power from Another’s Powers Known

A psionic character can attempt to manifest a power from a source other than his own knowledge (usually a power stone or another willing psionic character). To do so, the character must first make contact (a process similar to addressing a power stone, requiring a Psicraft check against a DC of 15+ the level of the power to be manifested). A psionic character can make contact with only a willing psionic character or creature (unconscious creatures are considered willing, but not psionic characters under the effects of other immobilizing conditions). Characters who can’t use power stones for any reason are also banned from attempting to manifest powers from the knowledge of other psionic characters. Mental contact requires 1 full round of physical contact, which can provoke attacks of opportunity. Once contact is achieved, the character becomes aware of all the powers stored in the power stone or all the powers the other character knows up to the highest level of power the contactor knows himself.

Next, the psionic character must choose one of the powers and make a second Psicraft check (DC 15 + the power’s level) to see if he understands it. If the power is not on his class list, he automatically fails this check.

Upon successfully making contact with another willing psionic character or creature and learning what he can of one power in particular, the character can immediately attempt to manifest that power even if he doesn’t know it (and assuming he has power points left for the day). He can attempt to manifest the power normally on his next turn, and he succeeds if he makes one additional Psicraft check (DC 15 + the power’s level). He retains the ability to manifest the selected power for only 1 round. If he doesn’t manifest the power, fails the Psicraft check, or manifests a different power, he loses his chance to manifest that power for the day.



USING STORED POWER POINTS

[font=&quot]A variety of psionic items exist to store power points for later use, in particular a storage device called a cognizance crystal.
Link: http://www.wizards.com/d20/files/v35/PowerOverview.rtf
[/font]
 
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Rystil Arden said:
Curious, it simply isn't there. Nor is the bit that says that research is an optional rule that is in the middle of the section (I had thought you had just stripped that out for effect).
In that case, would you mind apologizing for saying I have such incredibly selective vision? I'm kinda offended by that kind of thing.
 

Jack Simth said:
In that case, would you mind apologizing for saying I have such incredibly selective vision? I'm kinda offended by that kind of thing.
Sure, I'll admit that you honestly transmitted the information from the SRD, and I was incorrect in thinking that you had changed portions to fit your point (it was just a strange coincidence that the bit that is missing from the SRD does make your point seem correct). Weird that, and it shows that sometimes coincidences do happen when it seems like an intentional thing.
 

Heh. Well, it's not the first thing omitted from the SRD. Altho, it's kinda strange, really, as it seems to be part of the basic rules printed there.

Bye
Thanee
 

Thanks; I'm perfectly OK with being wrong - it happens - but I make it a point to try and be truthful when I'm arguing something.

It does bring up an interesting question, though: the nature of the difference between the two sources: was it a mere omission, as in the Character Creature rules, or a rules change? After all, what's the point of spending EXP to research a power within your manifester capabilities if you can't bypass the powers known cap?
 

Jack Simth said:
Thanks; I'm perfectly OK with being wrong - it happens - but I make it a point to try and be truthful when I'm arguing something.

It does bring up an interesting question, though: the nature of the difference between the two sources: was it a mere omission, as in the Character Creature rules, or a rules change? After all, what's the point of spending EXP to research a power within your manifester capabilities if you can't bypass the powers known cap?
That rule is meant to be like wizard research of totally new spells. Like ones that aren't in any book.
 

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