Buddha the DM
Explorer
What was the rationale behind limiting non-epic psions to a maximum of 36 powers known?
The same as the rationale behind limiting sorcerer powers known: casting flexibility at the expense of a wide and interchangable spell list. But with the ability to augment powers, 36 powers known is actually more than sufficient, even compared to the sorcerer.Buddha the DM said:What was the rationale behind limiting non-epic psions to a maximum of 36 powers known?
Although it is rather expensive to hire the manifester - 5 gp per exp (assuming you split it) requires 2,500 gp and 500 exp per level of the power bought, plus manifester Level * 90 gp for Psychic Chirurgery (Telepath-9), probably plus the expense for the power you are learning.... and the cost for the Psychic Chirurgery alone for a level-1 power learned will put it over the 3,000 gp cap, so it won't be widely available. Still though, fun power. Hmm.... does "transfer" in this case mean that the psychic Chirurgon lose the power? If so, not so cool a power to have.SRD said:Transfer Knowledge: If desired, you can use this power to directly transfer knowledge of a power you know to another psionic character. You can give a character knowledge of a power of any level that she can manifest, even if the power is not normally on the character’s power list. Knowledge of powers gained through psychic chirurgery does not count toward the maximum number of powers a character can know per level.
XP Cost: Each time you use psychic chirurgery to implant knowledge of a power in another creature, you pay an XP cost equal to 1,000 x the level of the power implanted. If you and the subject are both willing to do so, you can split this cost evenly.
Buddha the DM said:How can you compare the Psion's 36 to the Sorcerer's 43?
Jack Simth said:Likewise, the various Shadow spells ((Greater) Shadow Evocation, (Greater) Shadow Conjouration, and Shades) duplicate fairly large swaths of spells.
No lo contendre - when making that post, I wasn't referencing power at all; just flexibility. However, they do have an additional (admittedly small) benefit: the save for the duplicated power is the level of the emulating power, not the emulated (e.g., when Shades duplicates Trap the Soul, the save on Trap the Soul is for a 9th level spell, not an 8th).Thanee said:Those are of a lower level, however, and with an added disadvantage (Will save, percentage reduction), so there is a price paid for the flexibility.
Still good spells, but compareable with other spells of their level, not more, or at least not much more.
In some ways they are, in some ways they are not - spells tend to scale automatically (up to a point) with level, taking the same level spell slot (e.g., Sor/Wiz 3 Fireball is always a level 3 spell, but does it's (Caster Level)d6 damage up to level 10 without taking up a higher level slot) while a Psion manifesting the Keneticist 4 energy ball (very comperable; biggest description difference is the selectable energy type and the scaling) can scale it up to the Psion's Manifester level ... but it's PP cost is equivalent to a "spell slot" of the highest the Psion has available when the Psion does so - a psion 10 that manifests a 10d6 Energy Ball effectively consumes the equivalent of a Sorceror's 5th level spell slot, while that Sorceror's 10d6 Fireball still only uses up one of his 3rd level slots. Granted, the Sorceror's Fireball isn't going to improve beyond that, while the Psion's Energy Ball will, but it is something to keep in mind. Also, all those nifty infinitely scaleable lower-level Psion powers? They are stopped - dead - by Globe of Invulnerability, if not it's Lesser brother.Thanee said:The powers often are actually more than a single spell of the same level.
Bye
Thanee