Psionic at-will scaling

I see what you're saying. So, good - Mindlink Strike is an improvement, assuming it works how we're expecting.

We still have the other two powers. :)

-O

Rewarding Strike is better for a party that's not got an unconscious member. It opens up surgeless healing, which can be buffed using the usual suspects, and allows for multiple surge-healing at the encounter level. That opens up saving your Ardent Surge for emergency spot-healing.

I'm not going to disagree with you about Demoralizing Strike, that power fits in really well with the Mantle of Elation gimmick of attack boosting that I can see it's good. But regardless, there's no 'must keep' at-wills for the ardent. For a lot of them, it's apples/oranges. There's not a lot of stinkers in the entire list.
 

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While I agree that there'd be zero reason to take both, I think that the Aug 1 of Mindlink Strike is rather poor, overall. I don't think that I'd ever spend an encounter-based resource to maybe get an extra 3 damage. I might use the Aug 1 of Ire Strike - but it's situational and largely based on party composition.

The Aug 2 of Ire Strike gives a 5-square shift, extra damage, AND level-scaling vulnerability. It's a solid Encounter power.

The Aug 2 of Mindlink Strike is, actually, completely broken and nonsensical. :) It needs an update, because right now it seems to require an attack roll which is missing.

-O

The way augment powers are written is that the augment section adds to the base power OR replaces what is there if it is the same (i.e. if the augment adds MISS: Half damage there is no reason for there to be an attack line).

It's a bit confusing :confused:
 

The way augment powers are written is that the augment section adds to the base power OR replaces what is there if it is the same (i.e. if the augment adds MISS: Half damage there is no reason for there to be an attack line).

It's a bit confusing :confused:
The power never has an attack line - only an Effect. :)

I made the same mistake.

-O
 

They do, Jester. They do indeed.



However, even with that cleared up there remain a couple of odd inconsistencies. For example, if a non-psionic half-elf takes...say...Energizing Strike with his Dilettante ability (and for our purposes makes it an at-will with Versatile Master), he has no way to boost that at-will damage since he lacks power points.

Now I'm not saying that this is necessarily a problem. Not every feat is equally valuable with every power. But it is a bit odd that some few at-wills simply don't scale the way every other one does.

.

actually, I tried to make a half-elf battlemind and take energizing strike as my dilettante and it still won't allow me to augment it. I was thinking that energizing strikes augment 2 and multiclass into bard would allow me to be partial healer (since our group only has a hybrid leader)... but at least in the character builder it said nope.
 

actually, I tried to make a half-elf battlemind and take energizing strike as my dilettante and it still won't allow me to augment it. I was thinking that energizing strikes augment 2 and multiclass into bard would allow me to be partial healer (since our group only has a hybrid leader)... but at least in the character builder it said nope.
Check the Augmentation keyword in the glossary.

If you get a free "1st-Level At-Will" you don't get to Augment it. This goes for both Humans' extra At-Will, and Half-Elves' Dilettante powers.

Also, for the record, if a feat or power lets you use (or requires you to use) an At-Will, you have to use the unaugmented version.

Basically, just treat all augmented at-wills as Encounter powers. If you aren't getting an Encounter power, you can't augment it.

-O
 

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