No you just need to create a LU version of it.
Still got a LONG way to go. Made up the Psychic Warrior, though:
The Psionicist Take 2 - The Homebrewery
Also changed the colors and stuff to match a different document that I thought looked -particularly- cool in purple.
At level 1 they get to make Mindblades and Psionic Weapons, and either use Unarmored Defense or Int Mod in place of dex while wearing armor. It -seems- pretty stacked, but really it's not -that- important since the character's almost certainly just going to use one or the other at any given time. Though it's possible to dual-wield a Psionic weapon and a Mind Blade... it's just not that important.
Level 3 gets them the ability to improve their particular combat style. For 1 minute they get to add Int mod to their Mindblade attacks or add some Psychic Damage to their Psionic Weapon.
Level 6 gets them Extra Attack.
9 gives them Intellect Fortress so they can use their Reactions to Expend or Sacrifice dice to improve their AC (Like Shield) their Saving Throws (Like Bless), or negate a Critical hit.
At 13 they get improved smite. Just an extra 1d8 on weapon attacks.
And at 15 they get to do either a PBAoE double-attack or a Line-Teleport double-attack. In either case it's pretty cool, I think...
Time to work on the Shaper. And then? Psionic Quanta and Talents have to be designed. Hoofta! I bit off a big bite, huh?