My house rules about psionic/magic transparency:the Jester said:Yeah, you have to at least use a 'translucency' effect. For instance, imc detect magic and detect psionics are distinct, but dispel magic and negate psionics work on both magic and psionics (though there is a -4 against the 'wrong type'). Likewise, PR and SR are reduced by 4 against spells and powers, respectively. This 'fine tunes' resistances and makes magic and psionics distinct, but still effective either way (just less effective when applied in the 'wrong direction').
- Abilities that affect the foundation of other powers and spells work the same regardless of whether the other effect is psionic or magic in nature. Examples: dispel magic/psionics, globe of invulnerability.
- Abilities that let you manipulate/use psionics or magic are usually specific to that type. Examples: Use magic/psionic device, item creation feats.
- Abilities that provide information about magic or psionics tend to only give very basic information about the other type, unless specifically geared toward giving more information. Example: detect magic will tell you that there's a psionic effect on an item, but it won't tell you the discipline. One exception is identify (both psionic and magic) - it works equally well regardless of whether the item identified is magic or psionic. There are versions of powers/spells that are designed to provide more information, these tend to be one or two levels higher than the base power (e.g. detect psionics as a spell would be 2nd level)
- Things that are based on effects rather than the force of magic/psionics itself work normally. Example: A resist energy (fire) works equally well regardless of whether you're hit by a fireball or an energy cone (fire).
[*]The lore concerning magic and psionics are very different. Thus, Psicraft and Spellcraft remain different skills, as do Knowledge (Psionics) and Knowledge (Arcana). Use Psionic Device is also a different skill than Use Magic Device, as explained above.