D&D 5E Psionics in a sci-fi D&D

How would you do it?

  • Reskin magic

    Votes: 46 35.1%
  • Totally new system

    Votes: 85 64.9%

Parmandur

Book-Friend
For my point of view, Jedi are more like Space Monks with OP Monk weapons.

Jedi ultimately have very few abilities. Remember you won't some powers from a Jedi.

Again, the questions if Psionics is supposed to replace or stand along with Magic? And whether Psionic is as limitless as Spells?
Depends on which h Extended Universe novels you read.
 

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SkidAce

Legend
Supporter
I'd expect any D&D-based scifi that contains psionics to be at least as fantasy than Star Wars. Neither D&D or psionics are fit for hard scifi.

That's cool, we all get here somehow. Personally the seventies are my childhood, so not so bad at all. Still one has to think about in Battlestar Galactica, they face down the devil at one point, or Mr Rourke in Fantasy Island, he also banishes evil? So yeah, everyone believed in the psi stuff and that is cool, though I don't think I have read anything after around 1990 that purports to be serious sci-fi that includes it. Nothing I saw in the Expanse, Revelation Space, or even the Culture, which is Space Opera deluxe for the most part. It has pretty much been binned as magic, and in that case, esp if the game has no magic either, then I'd just use those rules, waste not, want not.
You know thats fair, I lived the 70s and basically accepted there was magic and potentially mental abilities.

Sadly to this day, for all that most say they are the same, I have seen evidence of neither.

Kinda bummed.
 

SkidAce

Legend
Supporter
Magic is typically supernatural, eg like from a god or something. Psi isn't really that, except it is fantasy anyways, so close enough. There is absolutely no science in psi, none.
We could say there is no science in all the scifi stories that exceed the speed of light somehow, but that would be no fun.
 

dragoner

KosmicRPG.com
We could say there is no science in all the scifi stories that exceed the speed of light somehow, but that would be no fun.
Sure, and if you want to have psi, that is totally cool, you should do so. I often find limits can make the setting interesting, such as fantasy with no gunpowder or steam, etc., and conversely I have run a campaign in Steampunk Byzantium, which was cool too.
 

Minigiant

Legend
Supporter
If I were to say my preference, especially for aSciF setting, is to create a whole host of psionic disciplines (telepath, telekinesis, pyrokinesis, electrokinesis, cyberkinesis, metacreativity, shard creativity, ecto creativity, etc etc)

and each one gets its own powers.

Part of what make SciFi SciFi to me is each science is made fictional on their own. Every science is upgraded by the crazy own its own. The fictional science that makes a Psyker doesn't make a Space Marine or a Tech Priest. You can combine them but its combining 2 different things.

That's why I don't like Psionics as Spells in SciFi. The spell to make yourself a Space Marine is in the same pathways as the spell that make you shoot lightning. Even when psions and psykers have multiple powers the number is few. You get Telekinesis and Clairsentience and either Lightning and Vampiric powers or Healing and Light powers.
 

Redwizard007

Adventurer
Yes. But we would expect this to work differently to normal animate dead. For one we would to expect the caster to have to continue to concentrate to maintain the telekinetic affect.

And that's leaving aside whether this is really a telekinetic effect that makes sense. Why would I telekinetically animate a whole skeleton rather than just say a sword?

Off the cuff answer? Because I can visualize the skeleton moving easier than I can visualize making good strikes with a floating sword. The fact that the skeleton is requiring more complex movements is irrelevant because I believe it will be easier.
 

If I were to say my preference, especially for aSciF setting, is to create a whole host of psionic disciplines (telepath, telekinesis, pyrokinesis, electrokinesis, cyberkinesis, metacreativity, shard creativity, ecto creativity, etc etc)

and each one gets its own powers.

Part of what make SciFi SciFi to me is each science is made fictional on their own. Every science is upgraded by the crazy own its own. The fictional science that makes a Psyker doesn't make a Space Marine or a Tech Priest. You can combine them but its combining 2 different things.

That's why I don't like Psionics as Spells in SciFi. The spell to make yourself a Space Marine is in the same pathways as the spell that make you shoot lightning. Even when psions and psykers have multiple powers the number is few. You get Telekinesis and Clairsentience and either Lightning and Vampiric powers or Healing and Light powers.
Yeah, if there's one thing I would want to avoid in a psionics mechanic it's the existence of a generalist. A pyrokinetic is not a telekinetic is not a telepath is not a biokinetic, and so on.
 


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