I actually like the idea, as mentioned before, Counter Spell having Disadvantage against Psionics. So Magic Resistance, Dispel Magic, Counter Spell, and what not should have Disadvantage when rolling against Psionics.
Exactly.I don't get the impression that they do think it's a good idea. Instead, I think they're trying to convey that what supposed "traditionalists" are claiming aren't necessarily factual and that psionics in D&D aren't as immutable as some claim.
No, the point of psionics "from the start" (1976's Supplement III: Eldritch Wizardry) was to be a handful of odd powers held by characters with otherwise-normal classes, plus a psionic combat system.
If your proposed psionics system doesn't have psionic combat, and it does have psionic classes or subclasses, you've entirely abandoned what psionics was "from the start" in favor of doing something radically different.
Which is fine, but don't pretend you're channeling the true nature of D&D psionics, rather than saying, "I feel psionics should be X, not Y".
Wasn't the psionic combat system some awful mess? Like a five-way game of scissors-paper-stone where you only know a couple of the shapes and you can't start the rest of the combat until you've played ten rounds of this?
Do you believe that having that would be a good idea?
The only history of psionics that was constant in all editions was that psionics wasn't spells.
I have a Talislanta the Savage Lands game I'm going to run like this.What I think would be a lot of fun would be a game where everyone played completely non-magical classes. During game play they might come across a grimoire that one understood and learned, granted the knowledge to cast Magic Missile 3xday. Another might find the holy relic of Lathander that while attuned, gives the ability to cast Light 3xday and Cure Wounds 1xday.
By limiting magic that way, you could even give some spells that are above where party level would otherwise have access. Since the PC isn't dropping spells as often, being able to cast a 4th level spell 1xweek at 5th level isn't game breaking. It could be very fun.
Edit: changed non-medical classes to non-magical classes.![]()
In 3rd and 3.5 editions, psionic energy and magic are mutually and equally vulnerable to a dispel magic spell or a dispel psionics power; spell resistance protects against powers just as it protects against spells, while power resistance protects against spells as it does against powers. In fact, it was a variant rule, known as "psionics are different," which was the only place where there was an attempt to enforce a separation between the two systems. And, it wasn't much of a separation really, even as a variant rule.
The only thing that differentiated 3e's psionic from magic is that the were called "powers" instead of "spells", and were "manifested" instead of "cast", and they had "displays" instead of "components". The difference was all superficial—and that's the way they should be in 5e, IMNSHO.They weren't spells though.
On the activator's level, the manifester wasn't casting a spell.