Here's his Twitter, go tell him yourself: https://twitter.com/chrisperkinsdndSomeone should have let the writer know he was making an error.
You misunderstood my point.
Make your homebrew version. It will be great.
But, that route is a route that was already rejected. Maybe it means that the version WoTC is going to release is a soulless empty shell that no one will like, but you can't expect them to go back and make something that they were told not enough people wanted.
To torture your metaphor, this is like calling up your Local Pop Radio Station and telling them that they should play Frank Zappa's music, even though they tried it in a test audience and were told that not enough people wanted that to take up that air time. It doesn't mean Zappa's music is bad, or that you shouldn't make your own play list, but it seems kind of bizzarre to say that the Radio Station is somehow wrong and should go against their own data.
My system isn't just moving around spells and calli Ng it something different because the different use cases are combinations of existing spells, class powers, race powers, item powers, and anything else appropriate that fits the POWER theme. It also includes some amount of new or modified existing content , just not 100% new or modified.
So if nothing else I've shown there COULD be a distinct feeling psionics system that isn't any more difficult mechanically than spellcasting and ki power use. You can argue about why that is all you like, but it's not like it would have been hard to come up with something more distinct than another sorcerer and some new spells.
So much to unpack. Okay, if they make psionics into magic and use spells, I am just going to do a homebrew of my own or find a good third party set of rules. Part of the point of having psionics is to have a set of supernatural powers that has a different feel to it than magic and that means its own mechanics. I think just not wanting to learn a new set of mechanics is just lazy, put some effort into your game and be adventurous. Read the novel "Master of the Five Magics" by Lyndon Hardy. He has five classes of spellcasters, each class has a completely different set of magical laws and mechanics. There is no reason we cannot do the same thing in D&D. Throw in True Name magic, Pact magic, and Shadow magic from the "Tome of Magic", just update the mechanics. The 2E rules were amazing for the time. A skill and feat based psionics system with tangents and psionic harbingers an constructs could be done in 5E with the benefit of the updated skills rules and saving throws. Take a look at the Force rules from the d20 Star Wars game. Add telepathic combat and you have a psionics system.
Another thing I have not seen anyone discuss is the idea of psionics and magic accomplishing the same feat in different ways. Take Invisibility. There are lots of ways to make something invisible. You can transmute it so it is transparent all the way through. You can bend light around it with telekinesis. You can connect it to another plane like Shadow or the Fairy Other World so its substance is hidden. You can cloud minds with telepathy so that the object is edited out of a single target's perception. Deciding magic and psionics use different methods means they will have divergent mechanics and feel like they have their own niche.
You don't really read the posts you respond to, do you?
We know it has been rejected, that is what we are complaining about!
More generally, since there are a lot of posts in this thread doing the same thing, pointing out the rules say that psionics is X will never be a rebuttal of people complaining about psionics being X. Pretty much be definition.
_
glass.
Well then the station should shut up about Zappa or Psionics.
It's not our fault WOTC wants to do something niche and turn it pop then getting backlash.
Maybe they should have. But people still keep yelling for it, so they kept trying
are constantly saying that WoTC should listen to the fans, that they should give the fans what they want. Well, the fans don't want a new system.
Make it so that sorcery (psi?) points spent on their discipline are reduced by 1 point to a minimum of 1. Lets them push their chosen discipline a bit harder than others.Had an idea, not going to work any harder on the concept...BOOM here it is straight.
Psionics is like the wizard schools i.e. disciplines can make learning powers/spells within their category easier or take less time, but built on a sorcerer chassis with spell points and no components (maybe a focus cost equivalent for expensive ones).
/waves
@EscherEnigma posted the rules for Innate Spellcasting (Psionic), the highlighted the section that stated "This tag carries no special rules of its own" which is meant by the author to indicate that the tag "Psionic" as a tag has no special rules. It is just spellcasting.
Remember the Succubus Charm?
So, your claim that the writer made a mistake is wrong. I assumed that was because you thought you were reading the Innate Spellcasting rules, no the Psionic specific ones.
And as I showed, that section is wrong. Psionic innate spellcasting requires no components. All other innate spellcasting requires components. Clearly the psionic tag has special rules.
You mean the one that isn't innate spellcasting so doesn't apply? Yep.
My claim was correct. You just insist on repeating a False Equivalence that you should really just drop.
I'm done trying to explain this to you.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.