D&D 5E Published Adventures: Yea or Nay?

Published Adventures: Yea or Nay?

  • Yes.

    Votes: 90 67.2%
  • No.

    Votes: 9 6.7%
  • I'll look over it and get ideas, but not run it myself.

    Votes: 23 17.2%
  • I read them for fun and don't actually use them.

    Votes: 3 2.2%
  • I'm a Player and don't run games.

    Votes: 0 0.0%
  • Other (Share below)

    Votes: 9 6.7%

For me, the whole point of D&D is the wealth of published adventures. If I wanted to create my own stuff, I'd use a much simpler system like Fate Core, Dungeon World, or Savage Worlds.
 

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I love published adventures. I do my own homebrew adventures, but I tend to liberally sprinkle published adventures through them - and use published adventures to allow me to run more than one campaign a week.

I've been reviewing the third-party 5E-compatible adventures as I find them, but I'm still waiting for one to really impress me.

Good adventure writing is *hard*.

Cheers!
 

Good adventure writing is *hard*.
Yeah. It's one thing to write an adventure that's good when you run it for your group. It's quite another to write an adventure that's good for lots of people running for lots of different groups.

EDIT: And then again its another thing again to churn out quick cash ins taking advantage of a new, wide open market.
 

I'm a sucker for adventures, too, though it's a rare occasion that one will be run as written. The level of adaption varies by a wide margin.

When developing my own stuff, I usually find the technical part, like statting monsters and introducing all the details tireing. It's much easier for me to modify the given thing even on the spur of the moment.
 


I never used to run published adventures however in recent years and added system complexity I've mainly used modules, either adapted from another similar system or as is. I still have ideas for adventures and will sometimes sprinkle them into published adventures but no for me bring on the modules.
 

Yes...for times sake I will use published modules. I would love to see 5E versions of some of the old classics. New material like the Pathfinder series are very good but I would also like to see more of the singular modules (i.e. 1E).
 

I suspect a lot of DM's are like me time short. Therefore published modules are a godsend. However I rarely run them exactly as written but adapt them to fill my needs. Probably change magic items in the published adventures more than anything else. Otherwise you are likely to have a band of adventurers running around with three +1 longswords each.
I am all for good quality published adventures, either stand alone or AP's. Even poor ones can be of interest for idea filching, or reusing maps.
 

I like to use published material for ideas, and to use bits and pieces of combined with my own stuff. Sometimes I will find a cool map online and populate it with my own contents. I rarely run packaged adventures as written, but even adventures that I don't care much for usually have something worth using, such as a map, npcs, or even a whole town or village.
 

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