Published or homemade adventures?

DMs: Do you use published adventures or write your own?

  • I always use published adventures

    Votes: 32 13.5%
  • I usually use published adventures

    Votes: 59 24.9%
  • 50/50 published and homemade

    Votes: 57 24.1%
  • I usually write my own adventures

    Votes: 56 23.6%
  • I always write my own adventures

    Votes: 33 13.9%

My campaigns tend to be about 75% published scenarios. I don't have all that much time to write my own and I have never had much trouble adapting modules to my world.
 

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I would say 60% to 80% of the adventures I run are based on some module or Dungeon adventure - having some of its basic premises and most likely the maps - but how recognizable they are as those adventures depends.
 

el-remmen said:
I would say 60% to 80% of the adventures I run are based on some module or Dungeon adventure - having some of its basic premises and most likely the maps - but how recognizable they are as those adventures depends.

Yeah. No kiddin. I rarely use published adventures as written. I change and add so much I feel like I should say its "homebrew" based on published stuff. So even though most of what I run utilizes published modules, I am not sure how much is actually the "published" versus the added/edited/altered stuff I homebrew.
 

I do it all.

I use a lot of published adventures as is.

I use a lot of published adventures but rewrite a bulk amount of it.

I create my own storylines.

I write my own side quests.

The only thing I don't do much of is write an entire adventure of my own. Short side quest adventures is the most I'll write.
 

I voted usually use published adventures.

I use published adventures but my party normally gets so far off of the beaten track that I have to come up with a lot of stuff on the fly still. There are also plot lines related to particular characters or loose ends from previous adventures that I weave in to the adventures as well.

Olaf the Stout
 

I voted 50-50 but it's probably more like about 65-35 homebrew for me...often, I'll steal a single level from a canned module and build the adventure around that. Or, I'll use just the map. Or whatever... :)

Lanefan
 

I do mostly my own adventures, with the occasional piece borrowed from various places and modified.

I run a horror-themed d20 modern game set in England, so there's not that much out there in the way of published adventures, and very few of the ones that do exist fit.
 

an_idol_mind said:
I use published adventures a fair amount of time. In my experience, they usually end up being home-made adventures in the end, since I end up revising them heavily to tailor them to my own campaign.
Yup, same here.
I used to write adventures from scratch in my earlier D&D campaigns, though.
Back in school I wrote everything myself, including the rpg system mechanics and setting...but back then I had plenty of time.
 

I'm another one of the guys that usually starts with a published adventure that becomes more-and-more homebrew as it's played. Due to time constraints, pure homebrew stuff is pretty rare, but I've noticed that my pure homebrew adventures tend to be the most successful (i.e. well-received, enjoyed by the players), so I'm trying to do more homebrew, lately.
 

I don't have as much time as I'd like to write an adventure, but I often knock together a bunch of adversaries and throw a 'random' encounter at the group.

The majority of my last campaign was module based, with a couple of adaptations and one completely original scenario from me.

Right now, I am running Necro's Lost City of Barakus adventure, with a couple of extra add-ons from other sources. I find that integrating adventures and hooks is quite creative on its own.
 

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