Published or homemade adventures?

DMs: Do you use published adventures or write your own?

  • I always use published adventures

    Votes: 32 13.5%
  • I usually use published adventures

    Votes: 59 24.9%
  • 50/50 published and homemade

    Votes: 57 24.1%
  • I usually write my own adventures

    Votes: 56 23.6%
  • I always write my own adventures

    Votes: 33 13.9%

I vited 50/50. D&D wise I haven't written my own adventures for a long time, but hope to restart in a new campaign quite soon. For d20 Modern I've written all my own stuff because nothing out there seemed to do what I needed it to... but it has turned out to be very hard work indeed.
 

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I voted 50/50, although I have no idea what the real percentage is. Especially as I, too, modify most published modules at least somewhat.
 

I like the freedom of writing my own and do that most of the time. From time to time I will throw in a bought one modified to meet my needs, but that isn't a frequent thing.
 

I like to write my own adventures, the ‘good’ ones I publish. (It is interesting just how different the process is when one drafts an adventure for their game, which nobody sees compared to drafting one for publishing even if it planned to be given away for free like the linked adventure above.)
 

I usually use adventures for D&D. There is a shared experience with so many of the classic ones and it is fun to talk to people I don't game with that have gone through the same adventure. I also like to review adventures that I run.

However for my Changeling game. It is 100% original Crothian adventures. :D
 

I just dont't have the time or the inclination to create adventures anymore so I use published adventures modified (as they should be) for my particular group. Right now I'm in the middle of running Three Faces of Evil as part of the Age of Worms adventure path for a party of four and we're having a blast. I've started setting up some some individual hooks for the PC's to run parallel to the main plot. Even if they start to deviate from the main plot, I have enough modules and adventures that I can use (once again, modified) to keep things rolling.
 

If I'm running a "standard" D&D, beer & pretzels game, I'll almost always published material. For non-D&D games, I'll usually use homebrewed adventures but not always. I voted 50/50 for lack of a better answer.
 

I voted that I usually write my own, but that isn't exactly true. I don't generally write adventures so much as outline them and let the chips fall where they may. In the past when I've used written adventures or written my own, the players always seem to do something that the adventure doesn't intend or plan for and I end up winging it anyway. So, now I outline my adventures and try to do them in interchangeable "blocks" so that what gets passed over can be used later if necessary...all while trying to incorporate it into the story so that it doesn't feel forced or false.
 

The last few years have been more published than otherwise. Currently, I am squeezing about six (published) adventures (or chunks of them) into one huge plateau, and a couple of others under the nearby town. I've cobbled this mess together with interconnecting storylines or physical features, though I am allowing the differences to be explained, in some cases, due to the passage of time. The group keeps uncovering bits of adventures and turning aside when they think they might be outmatched (though they rarely have been) because they fear the possibility of a TPK. They know they can revive/raise one or two through the temple connections that they have but worry that no one returning means starting from scratch. :)

For Chicago gamedays, I write my own. For Free RPG Day and D&D day I run what is offered, of course.
 

We tried published adventures once many years ago, and it just didn't work.

Nor do I really "write" adventures. I mostly just hack up some monster and npc stats and think up one or two overarching plot ideas and do the rest of the fly. It works.
 

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