Henry said:
Other than all actions having consequences, I don't "punish" my players or their characters.
Yep. All actions in my games have consequences, be they physical, moral, or legal. My players are used to this, enjoy it, and have learned that sometimes their actions have unintended consequences, but they still have to deal with those consequences.
If the players are unobservant, if they fail to take into considerations the norms of societies and their laws, if they attack ridiculously overwhelming odds, if they try to welch on their taxes, if they attack a major public official in public, if they help bring in wanted bandits, if they start a trade war, all of these and many more actions that they have taken at one point or another, there will be fallout from their actions.
Yes, I have had PCs executed for breaking well-known laws, even if the action was "right". Yes, I have had them tracked by assassins they didn't know about, though they knew that they had made people angry at them. The important point here is that the players know this is something that happens because of what their
characters have done, not what
they as people have done.
Yeah, sometimes life is "unfair" in the game, but at least they can figure out why.
