It will be nonsense official lore. New lore ignorant if the old lore.
All table campaigns are different. Clearly I'm talking about the publishers. I dont care if someone changes it for their campaign. When lore changes DMs have to then stop the players from bringing lore changes that dont make sense into the game.
PDK riding purple dragons dont even make sense with current lore models.
If players want to.play orcs in my game they have to be half orcs. Orcs are not a player race in any of my games except the elder scrolls I'm running with a different system.
I strictly limit the races that can be played even in 5e.
I am in no way a fan of orcs being playable. Inherently evil orcs are a thing thanks to gruumsh. Species can have different intelligence levels. I have no problem limiting orc intelligence.
I see no problem with inherently aligned races. I enforce it still.
Monks were always martial artists and never represented the cloistered european monks. Even in AD&D depictions.
Im not ok with official lore being arbitrary or reactionary.
Even among the publishers and writers no one has full grasp of the lore. I assure you, all rpgs are full of books written by writers who added something with no idea another writer is doing something contradictory. Mystara in particular is a whole setting built on it. I once attended a panel lead by Liz Danford, co-writer of Northen Reaches Gazeteer, and someone asked her how it was working with Bruce Heard (who wrote Principalities of Glantri Gazeteer) and said she doesn't know because each person working on GAZ series was writing their own thing, and they would only interact after work, when they went drinking and work topics were strictly forbidden. So by your assumption, each person working on Mystara Gazeteers was inherently wrong because they did not knew full lore, thus meaning their work should be discarded and entire setting no longer exists?
If you still cling to Half-orcs and inherently evil Orcs, you should consider if 5.5 is for you, considering the game moved away from both. Including toning Grummsh down (in my opinion they should make Grummsh just Orc aspect of Talos, especially if they're both now Odin-inspired) And was right to do it. "Inherently anything" races is a bad game design that limits roleplay opportunnities to no benefit than cannot be achieved without it.
And you would be surprised how annoyingly common are people who demand all Monks be from a monastery and bald-shaven because there was once in one book line of text describing them that way. People who are mad Monks are martial artists and not religious people who spend whole day brewing alcohol, praying and copying books also exist, but are irrelevant.
Your making the SAME assumption that nature could over power nurture. In a world where good and evil are tangible there's just as much a case nurture is not overpowering nature.
Especially when natural selection isnt the origin of species. Nurture does not have a stronger position here.
If anything, I'm making the opposite assumption, I beleive nurture overpowers nature. My entire point in the very post you quoted was that if PDK got bunch of Dragon eggs and raised the dragons, they would not be adhering to principles of "Amethyst Dragon Society", however nonsensical they may be.
Incorrect. I don't think this is a good understanding of alignment. I use it still to great effect.
I did not see good use of Aligment in this thread, not with the idea Neutral means somehow both fiercely independent and adhering to strict code of rules and refusing to take sides in a conflict at all.