Um, pretty much all the knightly orders around today are way older than that. Do you think there were many set up after 1925?
Knightly orders around today sure aren't doing what they were doing over 100 years ago, acting like they should be nigh on identical and there can't be any change just leads FR to being stagnant, unchanging, and lacking any dynamics
I may have killed a boss in FFXIV about that exact thing last night
I am in no way a fan of orcs being playable. Inherently evil orcs are a thing thanks to gruumsh. Species can have different intelligence levels. I have no problem limiting orc intelligence.
Well, then you'd know the only edition that gave them a malus to int was 3E. They were normally either Dex or Charisma negatives, 3e changed it up
Regardless though, orcs uh. Been playable in every edition of this game so you're a little behind the curve on that one. Like, playable orcs aren't new. They've been playable longer than I've been alive. Orcs of Thar isn't a good book, but its official. We're also in a world were Warcraft exists and crushed D&D's multiple attempts to make an MMO
If they botch the lore of Forgotten Realms bad I will not move to a new system but I have everything I need for this one. I moved to a new system from 4e when they decimated the Lore. Dropped 4e instantly. 5e didn't really fix the mistake that well. It was about as effective Rise of Skywalker was at fixing the Last Jedi Nonsense. Difference here is I LIKE the 5e rules, I'm not going to abandon 5e2024 because I use it to great effect mixed with 5e2014. But if the FR books botch the lore I will not buy products further down the line. They lost alot of the "whales" with 4e. To this day even Developers at the time say the worst mistake they made with 4e was drastically changing the lore. If anything WOTC has a PF like competitor now with Daggerheart. No way I will adopt Daggerheart though.
Every single edition of this game has botched FR's lore. What, going into the future with 4E was your cutoff point rather than jamming "These literately do not fit in this world on a thematic perspective" places like Kara Tur or Maztica back in 2E?
I teach 11 year olds how to play. They have no problem understanding my race restrictions and the role humanoid monsters play in the world. In a world where good and evil is tangible you are going to have inherently evil races. If you don't want them you're welcome to go along with the rules. If I can deal with art like Sandle wearing man bun muffin dwarves bringing his kitty cat to the forge, or prickly pear harvesting orcs in the players handbook racial art I can deal with a gaff like making Orcs playable. There is nothing saying I have to allow it.
This is way, way off-topic for the thread but, you are, once again, arguing about a race that has been playable in this game for 37 years. Playable orcs aren't new. They've been playable every single edition. They're a legacy race at this point
Good and evil being tangible is stuff for Saturday morning cartoons, and even as cheesy as He-man could be it got that you can switch things up. Either way, no, you're not going to have 'inherently evil races' in any setting that takes itself seriously because that isn't realistic in the slightest and makes your world seem like... Oh, right, a Saturday morning cartoon.