Pushing Really Big things

I'm not entirely sure why a Tarrasque would fall if one, or even 4, or 7, of his 16 squares were over a cliff edge, depending how you positioned it (but it's probably not possible otherwise).

At any rate, it's a feature not a bug, and there's no need to fix it.

If it truly bothers the group as a whole for martial characters to have difficult moving very large creatures, then be prepared to go over all of their forced movement powers to improve them slightly and add a 1 size category limitation, like tide of iron's.
 

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If this power is ridiculous, the problem is in your narrative, not the power. It's only ridiculous if your version of the story makes it ridiculous. WotC can't errata your imagination.

Yeah, exactly.

People really need to stop being so literal with the rules. Get some narrative happening. Get some roleplaying in there and describe the situation as flips and rolls, and dodges and blocks and parries and dust in the eyes, distractions, or feints... honestly, get some imagination happening.
 

Ok you nay-nay-sayers. How about a more mechanical problem.

Does the monster, the player or the DM decide which square of a larger than medium creature is replaced with the fighter using foot-work lure. And how would a good DM decide such things.

If the pc pushes, pulls or slides a creature, the pc decides where it ends up.

However, a pull (for example) of 1 will only move a larger creature 1 square, and won't allow you to move it more; its footprint shifts by 1 square, in other words. (I've seen pcs try to justify larger pulls by saying "the back square of his space is now the front square of his space" type things.)
 

Ok you nay-nay-sayers. How about a more mechanical problem.

Does the monster, the player or the DM decide which square of a larger than medium creature is replaced with the fighter using foot-work lure. And how would a good DM decide such things.

Footwork lure only slides 1, so that one is safe.

Now, Bait and Switch on the other hand. Hoo boy. It does have to be a legal position however, and I'd suggest that 'on air' is not actually a legal position to be standing by most standards, nor is 'squeezed into a 1 or 2 square wide corridor' or whatever.

Now 'on top of an electrified floor' is a different though interesting question, since it's not really forced movement.
 

Just think about the mechanics of using foot work lure on a tarrasque while up next to a cliff. The only way to shift into a space that he leaves is by pushing him. OR I suppose you could slide him into your square but then its either that he takes up the square you are trying to shift into, or has all but 4 squares of him off a cliff.

I'm not trying to be over-literal but these are issues that could come up in games, and they are not at all addressed in books or errata as far as I know.
 

Edit: How are you getting Footwork Lure to do that? Are you assuming a reach weapon, while flying, 2 squares diagonally off a cliff edge?

Since Footwork Lure pulls the target into the space abandoned by a medium character, it's really pretty hard to break it. It's good for pulling a tarrasque up to a cliff edge, but not really over. Well, assuming it isn't accompanied by some maneuver that causes the edge you were standing on to collapse entirely.

And, really, _that_ sounds like a fun game.

Even in an absolute best case scenario, the most a slide 1 (like sunstrike, not footwork lure) can do is put 7 of 16 squares of the Tarrasque over an edge, and a majority of him is still on land at that point.
 
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Flip seems to be worried about where the pc can end up.. inside of the terrarasque? I said have the pc scramble so that he was on the other side of the beast.. and house ruled a couple interesting effects for the beast and him both, shrug. The game does a lot some of the rest you have to decide.

I do like the collapsing cliff side idea Ket snag!!!
 

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