Well, you did ask for clarification. And I provided it.Older editions can be appreciated for their contributions to past and ongoing games but are not part of the argument for me for how a modern RPG should be designed.
I don't see how it is world-building to say that mages never forget their magic formulae, or never speak them wrongly. In real life people forget particular forms of words; and there is certainly genre precedent for it being possible to say the words wrong.That's world-building. If you don't find it compelling how magic works in a D&D setting, that's fine but it's not the same thing.
Among more-or-less mainstream fantasy RPGs D&D is quite unusual in this respect, which was the point I was making.
Well that's the issue, isn't it. Why is a mage forgetting the words or fouling up the gestures in the same realm of absurdity as diarrhea, but a fighter always missing on a 1 is not? My suggestion: nothing but habit and familiarity. Hence, my prediction that any one who was to start playing with autodamaging great weapon fighters would have no trouble with it, and would internalise it as a piece of fiat just as they do spell casting. They would treat the possibility that this PC might fail to wear down a foe somewhat in the course of 6 seconds of engagement as being in the same realm as absurdity as being unable to go adventuring because of diarrhea.You might as well say that a player has fiat authority that his PC will never have diarrhea affecting his ability to go adventuring. I find these comparisons to be distracting from the main issue, sorry!
I don't understand the question. I know some people are happy with fiat in some places and not others. (More often they don't mind it on casters but don't like it on non-magical abilities.) I'm expecting the game to change to accommodate their preferences.It is different for people, you just don't accept it as a subjective valid truth?
I'm also waiting for this same group of players to turn on Ace in the Hole, which is much the same thing as far as I can see (namely, player dice manipulation without magic as an ingame explanation).
Obviously it's your prerogative to reply to questions or not, but if you think that I'm being disingenuous in my posts you've made a mistake. You asked for clarification and I provided it in good faith.When I think you're ready to accept the opinions of those playing D&D in pseudo-sim 1st player perspective, I might hazard to explain further
Also, if by "ready to accept" you mean "ready to share" then that is a fairly high threshold for a message board posting. I'm not expecting you to abandon your dislike of the mechanic, and I'm not sure why you would expect me to abandon my acceptance of it, or my view that it is neither incoherent nor undesirable nor some sort of necessary concession to expedience.