RFisher said:
Gary,
I always wondered about Gord's special abilities that you described in the appendix to the first novel. (If I recall correctly: +1 to hit/damage w/ longsword & dagger, no penalties for dual-weilding, was that it?) Are these only there because you were writing fiction, or would you let PCs have this sort of thing?
The last time I read that particular book was about 15 years ago, so I confess to no memory of the special capacities I noted for Gord. That said, they can be easily explained by sword specialization. ambedexterity, and the fact that his father was a deity

You can bet your last buck that I didn't allow that sort of thing for a PC...
Another completely unrelated thing I wondered about recently: In the early days, when Rob DMed for you, were you typically the only player? It seems like nearly all of the tales I recall of your PCs don't feature anyone else's PCs.
Because Rob was kind enough to DM for me when I was working at home, about half of the adventures I enjoyed were single player--me playing one or more, usually more, of my PCs. the remainder of play was with one or more other persons, on occasion a dozen or more, so I can play just about any way. the tales I recount are generally those of more memorable sort--easy when only one person is making the decisions and those decisions turn out very well or most unfortunate...
I was thinking of asking what question you get asked the most. Then I thought it might be more interesting to ask: What is a question you hardly ever get asked that you think should be asked more often?
You found just the right question, one that I am interested in answering too!
If nobody has asked, who cares what I think about something not sufficiently interesting to others to have inquired about?
Oh all right: Do I enjoy killing PCs when I GM? A The answer is definately not in the least, especially if they belong to regular players. there I do all I can to prevent such loss without directly intervening in players' actions for their characters. However, rather like playing "giveaway checkers," such a session can be fun and challenging as a convention game where arbitrary means of having characters meet their demise are out of the question. The last session I played like that was at GenCon 2002, and darned if one of the nine PCS didn't manage to save her PC from death, so the team beat me as the GM.
Heh,
Gary