Gary,
I've been playing xD&D for over 10 years now. Started with second, went to third, recently discovered 1st & found I prefer it for a variety of reasons. You may credit your writing with being the primary one

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1. I found a new meaning for 'gygaxian. "High Gygaxian" is the language which 1st ed. was written in. C&C also occasionally dips into High Gygaxian. I saw this in a review of C&C over at RPG.net.
2. You've mentioned that you omit the thief class when you're running. Why is that? How does the party find traps? Any related clarifications are appreciated.
3. Poison was mostly Save or Die back in the day, as I recall. Did you have it take effect immediately (it bites him and he falls over stone dead), or was there a grace period of gradual deterioration, cold sweats, and such? I'm curious about this, as I wonder if the cleric would have time to 'fix it.' (I"m also imagining rolling the save in secret, and gradually applying damage, where the player wouldn't *know* if the poison would kill him or not. Mwuhahaha.)
4. Have you ever seen the movies "Legend" or "Labyrinth?" Neither one is properly sword and sorcery, but they're fantasy films that are very popular amongst the locals where I am.
Thank you for your time, both these questions specifically and the thread in general. I've probably become somewhat insufferable to my friday night group, as I've taken to referencing The Master Himself (your august personage) to resolve various disputes, fill in setting details, &c.
5. Additionally, any thoughts you have on the True Neutral alignment would be appreciated. My character leans in that direction, and I've started taking crap from one of the other players who says no one would ever act that way (My defense that real people don't throw Fireballs either has shut him up, but it won't last. I swear this guy puts more effort into criticizing my characters than roleplaying his own. Sheesh.)