Re: Re
Celtavian said:
You are incorrect Hong. For game rule purposes, the rules do not distinguish between types of Humanoid.
Ah, I see. Those words between the square brackets on the Type entry in a stat block are just meaningless verbage, then.
ALSO!!!
- Elven blood: For all special abilities and effects, a half-elf is considered an elf. Half-elves, for example, can use elven weapons and magic items with racially specific elven powers as if they were elves. -- PHB p.18
- Orc blood: For all special abilities and effects, a half-orc is considered an orc. Half-orcs, for example, can use special orc weapons or magic items with racially specific orc powers as if they were orcs. -- PHB p.19
- [Oathbow] Prerequisites: Craft Magic Arms and Armour, creator must be an elf. -- DMG p.189
- Belt of Dwarvenkind: ... If the wearer is not a dwarf, he gains darkvision (range 60 feet), dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus against poison, spells, and spell-like effects. -- DMG p.210
So a humanoid type can change into another type of humanoid without any difficulty.
Type includes subtype. Sub-Type, ya know?
What am I missing here Hong?
A lot.
Show me oh wise (smart ass is more like it) one.
You say this like it's a negative thing.