Quantum Random Number Generator

pensiv

Explorer
http://www.randomnumbers.info/

The preceeding link will take you to a page that will generate random numbers of the range and quantity that you choose, based not on a simple random number algorithm, but a process related to quantum mechanics.

From the press release:
The Group of Applied Physics and the Computer Science Department of the University of Geneva team with the company id Quantique to launch the first website allowing to download random numbers from quantum origin and to make true random numbers widely available.

The website – conveniently located under the web address www.randomnumbers.info - offers the possibility to request a sequence of random numbers. The length and the bounds of the sequence can be specified by the user. A quantum random number generator connected to the server is used to produce the numbers on demand. This website will evolve and expand in the future to become the reference resource on randomness and random numbers on the internet.

According to Nicolas Gisin, professor at the Group of Applied Physics, “Quantum physics is the only physical theory predicting that the outcome of certain phenomena is random. It is thus a natural choice to use it to generate true random numbers.”
 

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Allow me to be the first to present a quantum-generated character (4d6 drop low, in order):

STR 16
DEX 10
CON 15
INT 10
WIS 10
CHA 12

Hmm... I'd make him a fighter primarily, and take a rogue level every 4 to pump Diplomacy and Bluff as class skills.
 



2nd character created using quantum physics random number generator (4d6 in order)

0 5 5 5 / 0 5 3 3 / 4 1 3 0 / 4 1 0 5 / 4 3 2 1 / 5 3 4 1

STR: 18 (1 6 6 6)
DEX: 14 (1 6 4 4)
CON: 11 (5 2 4 1)
INT: 13 (5 2 1 6)
WIS: 12 (5 4 3 2)
CHA: 15 (6 4 5 2)

Wow, 16+6+3+5+4+8 = 44 point buy equivalency!

I'd probably go for Paladin.

AR
 




reiella said:
Erm, yea, this isn't a 'first'.

I remember one of these from as far back as 6 years ago.

I can't say I've seen one that used photon shot noise before (well, I have had many experiments that generated random numbers that way, but it was entirely undesired :) ), but that's because electron shot noise is a lot easier to use. Their claim that the only prior quantum RNGs were radioactive decay based is just totally false.
 


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