I have a player who has a Warlock who's getting to pretty high levels. He loves the Warlock, and has been building up a following of adventurers and whatnot to do his dirty work for him. I have no qualms with this. He says that he ultimately sees this guy as being a Quest Giver for his own campaigns, which I think is cool. We've done things like this before, allowing for our characters to jump campaigns as long as we have a reason behind it.
A big part of his character is that he only does something for someone if they can pay for it. And if they can't immediately, he expects them to eventually. He tells me recently that he would like for his Warlock, as a Quest Giver, to be able to make a deal with someone, and if they don't fulfill their end of the bargain, they are cursed permanently with something.
I know there are a few spells that can curse, and potentially indefinitely, but Bestow Curse would have to be cast with a 9th level spell slot, and Warlocks don't get 9th level spell slots.
So I thought that maybe he could get a magical item that enacted something like this, and that could be a quest he needs to complete to get it. A bargain is struck, and both parties are then magically bound. If one breaks it, then they are cursed with something very unfortunate. Nothing critical that would completely destroy them as a character, but also not something they would ever want to have to deal with if they can get out of it.
Any thoughts on how I could go about this, or what that could look like?
A big part of his character is that he only does something for someone if they can pay for it. And if they can't immediately, he expects them to eventually. He tells me recently that he would like for his Warlock, as a Quest Giver, to be able to make a deal with someone, and if they don't fulfill their end of the bargain, they are cursed permanently with something.
I know there are a few spells that can curse, and potentially indefinitely, but Bestow Curse would have to be cast with a 9th level spell slot, and Warlocks don't get 9th level spell slots.
So I thought that maybe he could get a magical item that enacted something like this, and that could be a quest he needs to complete to get it. A bargain is struck, and both parties are then magically bound. If one breaks it, then they are cursed with something very unfortunate. Nothing critical that would completely destroy them as a character, but also not something they would ever want to have to deal with if they can get out of it.
Any thoughts on how I could go about this, or what that could look like?