reveal
Adventurer
Patryn of Elvenshae said:Here's a quick Excel sheet she can use when crafting her items.
Thank you! This is perfect.

Patryn of Elvenshae said:Here's a quick Excel sheet she can use when crafting her items.
Jdvn1 said:I'd say, "Use the starting wealth to buy whatever you want. You can say that you've made whatever you qualify for."
I don't see how it's reaming someone to give him the amount of wealth he's supposed to start with. If we're talking about the Craft skill specifically, I'd give the items to the person for free, assuming the cost was negligible. But, really, I'd prefer him to buy his weapon and just say, "I made it."
Dr. Awkward said:But the issue isn't whether the artificer can spend his starting wealth (which already accounts for consumable magic items having been consumed) on making items. The issue is, how to figure the XP consumed from his regular XP compared to his item crafting pool. If it were my game, since we can't account for potions and wands and such that may have been used and may also have been salvaged for incorporation into new item, I would give only the full amount of XP pool from the previous level, and none from earlier levels. Some of the XP from the previous level may have gone to consumable items, but not all of the XP from the levels before that would have. I figure it will balance out to a happy medium, given the increasing scale of the XP pool.
reveal said:But if you do that, you're hurting the player. If I create a 10th level fighter, I get 49,000gp to buy goods. I can buy armor, arms, magic items, etc. And I get everything. So why shouldn't a 10th level Artificer have access to everything he/she could possibly have made? You wouldn't let the fighter say "I bought 3 CLW potions with part of my 49k" and then say "Ok but you've used 2 of them" would you?
reveal said:Thank you! This is perfect.![]()
Patryn of Elvenshae said:Jdvn: Go read the PHB / DMG. Check the section on creating characters above 1st-level. Pay special attention to the section on determining a character's starting wealth and XP total.
Those are RAW.
reveal said:What does it say about starting XP total? I don't have the DMG in front of me.
DMG said:If you tell players to create characters of higher than 1st level, assign an experience point total for them to use. This is better than just assigning a level because it balances characters who take multi-classing penalties against those who do not. Then they should follow these [edited] steps:
1. Determine abilties normally
2. Determine character class
3. Determine character statistics.
4. Determine skills.
5. Equip the character.
Character-Created Magic Items: A PC spellcaster can spend as many of the XP and GP you have awarded toward making magic items as she wishes, provided that she has the proper item creation feats and prerequisites.
6. Work out the details.