question about half-elf paladin/warlock


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Well, it is an interesting tactic. However, you have to take a defender class to do that, AND you prevent your actual defender from marking that target. It's quite possible that will lead that target to attacking your wizard or another soft target instead of the tank. Yes, the bad guy will take damage, but he'll take that damage doing anything anyway. At later levels, the damage he takes won't be that bad either, certainly not compared to the other things you could do if you went straight warlock (or some other striker) -- you're going to miss out on having curses with your current plan, which sucks quite a bit if you plan on playing as a striker.

I am not saying this is a useless idea, but I think it is something you have to be pretty careful about.
 

I *am* going to say its a self-defeating tactic, though.

The damage you deal is not enough to make up for the drastic change in your role.

If it was a 1 or 2 person Party, it would be different, and a good idea, probably. This way, you're loosing a party spot to do somethign inefficiently. What about the mechanics of the Paladin appeals, that makes you want to be the class, but not a defender?
 

VannATLC said:
I *am* going to say its a self-defeating tactic, though.

The damage you deal is not enough to make up for the drastic change in your role.

If it was a 1 or 2 person Party, it would be different, and a good idea, probably. This way, you're loosing a party spot to do somethign inefficiently. What about the mechanics of the Paladin appeals, that makes you want to be the class, but not a defender?

Try the reverse.

Be a warlock and multi-class into paladin. You only get to Divine Challenge once per encounter, but as I read it, it lasts the encounter as long as you keep attacking the target.
(Unlike Hunter's Quarry, which doesn't according to the Update.)

As you move away from the big bad, you also stealth.

I've made a few builds with this and decided to concentrate on just Charisma powers of the Warlock. This means either Fey Pact or (not sure if legal) going Star Pact and retraining Dire Radiance to Eye Bite (asking C/S if Dire Radiance is considered a 'class feature' or merely a power that can be retrained.)
Most levels have warlock powers, even Fey Pact ones, that will work on charisma just fine. Or you can take a multi-class feat and use it for a paladin charisma power of the same level.

I went with tiefling, for the charisma and stealth. As a lot of Star Pact powers (at the beginning anyway) are either Fear or Fire, I got Hellfire Blood.
Fluff wise, Star Pact works for Paladin of the Raven Queen - and just damn cool, too.
 

this is just an idea for real multi classing. i can play different rolls in different situations. say, if there r lot of mobs and a tank is needed, i can be a tank. since i have high con and high char, i can tank just fine. i will use Enfeebling Strike to proctect my self and allies. if dmg is needed, i will swap to spear pally/lock and do some dmg.
 

drachasor said:
Well, it is an interesting tactic. However, you have to take a defender class to do that, AND you prevent your actual defender from marking that target. It's quite possible that will lead that target to attacking your wizard or another soft target instead of the tank. Yes, the bad guy will take damage, but he'll take that damage doing anything anyway. At later levels, the damage he takes won't be that bad either, certainly not compared to the other things you could do if you went straight warlock (or some other striker) -- you're going to miss out on having curses with your current plan, which sucks quite a bit if you plan on playing as a striker.

I am not saying this is a useless idea, but I think it is something you have to be pretty careful about.
the thing is if he is trying to walk away from my tank, and if my tank hits, he will be stopped, and he is kind of stuck.
 


just want to inform u guys, according to wizard CS, i can take the same power twice from half-elf racial bonus and multi classing.
 


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