Ki Ryn said:Makes me glad we always take the average for hit points each level...
Artoomis said:KarinsDad:
In our game, we always know how many hit points are from each level.
Out characer sheets look something like this:
Hit Points: 42 (10+4) + (8+4) + (3+4) + (5+4)
It really seems like the best way, and makes it easy to go back and check for errors in addition. We would certainly not consider doing it any other way.
For NPCs and monsters, well, no. You'd just take the points off per level. but they are just NPCs and monsters, so who cares if it is, perhaps, not quite accurate.
Cohorts would have their hit points recorded just like a POC, as would any animals companions, etc.
KarinsDad said:And actually worst case would be: 10+3+3+3+1
But, the question stands. Without actual hit point per level information, how do you know the answer on how many to lose?
Do you stop the game to pull out a bunch of old character sheets? How about for the monsters?
The rough approximation method is the only practical one, even though it can be a little on the high side.
CRGreathouse said:
10+3+3+3+1 isn't the worst case, since a loss of 2 Con would only result in 4 hit points lost, instead of 5 in the true worst case.
CRGreathouse said:
What do I do? I certainl don't keep track of hit points per level, but I assume that there's a good mix of rolls and work accordingly. (There are formulae that can do this, you know...)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.