ptolemy18 said:Hmm... I just had an idea...
As written, the Warrior is a useless class that only NPCs would take. But what if the Warrior class granted access to particular feats (and skills) which only come into play in mass-scale battlefield combat? What if the warrior is, literally, a WARrior?
Of course, this presumes that your campaign actually uses specific feats (or skills) for mass battlefield combat, since D&D3.0/3.5 has no particular rules for battlefield combat. But there are several third-party supplements which have them, including TESTAMENT (which introduces several battlefield-specific feats) and FIELDS OF BLOOD (which has some battlefield-specific skills, if I'm not mistaken). Maybe warriors get bonus feats and skills chosen from this list? (I'm talking about feats like "Phalanx Fighting".)
Needless to say, this would require a lot of house-rules. (And the TESTAMENT and FIELDS OF BLOOD systems aren't compatible anyway, so you'd have to adapt the Warrior to one or the other, not both.) But I like the idea... perhaps Warriors DON'T completely suck, it's just that Fighters have the advantage over them in the typical D&D campaign where it's all small-scale combat.
Jason
There are rules in "Heroes of the Battle" for mass combat and associated subjects. For military ranks in particular - The "Heroes of the Battle" book details these ideas in a variety of places. I don't agree with all of them - I think many examples are "fighter heavy" and the Dwarf portion is out of whack but that is my opinion.
Modern Army Structure: Page 15
Feudal Military Hierarchy: Page 15
Clan Hierarchy: Page 16
Clan Military Structure: Page 16
Commanders (and commander rating): Page 75
Sample Ranks (table 4-6) Page 76
Examples of armies: Starts on page 137 (Appendix 1)