I primarily DM. And I'm trying to ease up on grappling. I overused it in the first campaign. Though having the dragon tunnel through the flying ice castle bottom to pop up grapple the fighter, drag him under ground through the bottom of the castle and drop them to their almost death(made 3 death saves) was awesome. I really do like it for terrain based encounters. I'd like it better for water ones if people couldn't hold their breath forever. But fire, aerial, climbing and water are fun ways to seperate party members and or cause additional damage.
My only issue is multi attack is one attack action so monsters don't have 2+ attack actions so grappling gets weaker and weaker as the campaign goes on. Giving up your only attack is one thing. Giving up 5 attacks for one grapple is another.
My only issue is multi attack is one attack action so monsters don't have 2+ attack actions so grappling gets weaker and weaker as the campaign goes on. Giving up your only attack is one thing. Giving up 5 attacks for one grapple is another.