• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Question on Confusion Spell Results

Aluvial

Explorer
The spell confusion has a number of possible outcomes.

1) When the outcome of "wanders away for one minute" results, how fast does the creature "wander" away?

2) Does this occur in a random direction each round or straigt away from combat?

I would assume that AoO's occur normally if the wandering takes you in that direction.

3) If the minute of wandering lasts longer than the spell effect, does the victim still wander about until the end of the minute?

Thanks,

Aluvial
 

log in or register to remove this ad

Aluvial said:
The spell confusion has a number of possible outcomes.

1) When the outcome of "wanders away for one minute" results, how fast does the creature "wander" away?

2) Does this occur in a random direction each round or straigt away from combat?

I would assume that AoO's occur normally if the wandering takes you in that direction.

3) If the minute of wandering lasts longer than the spell effect, does the victim still wander about until the end of the minute?

Thanks,

Aluvial

1-2) IMC we make the creature wander taking a double move in a random direction.

AoO's could occur, but in that case the confused creature will attack his attacker as per the spell description.

3) No
 


Aluvial said:
The spell confusion has a number of possible outcomes.

1) When the outcome of "wanders away for one minute" results, how fast does the creature "wander" away?
I would say a double move is about right. Running certainly does not seem to be the same as wandering away. The character is confused and simply "walks" away, as if disinterested. That is how I handled it the last time my group encountered a gibbering mouther.

2) Does this occur in a random direction each round or straigt away from combat?
The confused character wanders away from combat for one minute (10 rounds). It would more or less be straight away, although the character would follow the ally ways, streets, or corridors if they turned. You might roll randomly if more than one direction presented itself, or just leave it up to the character's choice.

I would assume that AoO's occur normally if the wandering takes you in that direction.
Yes, but I would allow a character to avoid AoO's if at all possible. Also note that if attacked, the confused character will attack their attacker on their next round.

3) If the minute of wandering lasts longer than the spell effect, does the victim still wander about until the end of the minute?
No. When the duration of the spell ends, so does the confusion effect (PH, page 150, Duration).
 
Last edited:

Again, I'm not sure why you would not wander for the full minute. At only a ten percent chance of happening on any round and the fact that duration is only going to last around to just under a minute to about a minute and half, 2 tops, why wouldn't the minute of wandering last... I would think at that point you would just stop rolling every round and let the guy wander away.

Is there any reason why you would not?

And I don't think I would let the character pick which path he would choose, although double move sounds fine, and away from combat too. I would roll for "forks in the road."

Aluvial
 



Into the Woods

Remove ads

Top