Shard O'Glase
First Post
Killing the hobgoblns: totally depends on the campaign world, and what usually evil means, and if they still are usually evil etc. Problem is this isn't a discussion you should be ahving now, this is something that should of happened from the begining. If you have the discussion now it isn't a what should I do with the elf discussion, but a here everyone and mr elf are my ground rules, killing kids is always evil. Sorry for not telling you before, but this is how it should be played from now on.
Killing the Druid, was totally wrong from multiple standpoints. One protecting the rear, is a valid tactic especially when you are fighting something the party can handle. Two while druids are decent fighters, never expect a spellcaster to contribute directly in every fight. They have limited resources, saving those resources for a real fight is a smart thing to do. Three virtually all player killing wrecks the game, though some campaigns vary.
To the guy with the kobold example. So what. Seriously you as the DM knew the kobolds didn't know about the trap. But the players didn't. In fact the kobolds not knowing about a trap for a secret passage they did know about is somewhat counter intuitive though not impossible. Me I would assume they did know about the trap, and were trying to kill us. Now that the trap failed they are wimpering and crying, "I didn't know" Yeah right, time to die.
This happens a lot when people come here to complain about players. They give the story from their point of view as if that was the only way to see it, and then we all are supposed to agree gee your right they are terrible. This especially sucks when it comes from the DM who knows a lot of background stuff that the players don't know, and yet we get to learn so we can better decide how much player X sucks.
Killing the Druid, was totally wrong from multiple standpoints. One protecting the rear, is a valid tactic especially when you are fighting something the party can handle. Two while druids are decent fighters, never expect a spellcaster to contribute directly in every fight. They have limited resources, saving those resources for a real fight is a smart thing to do. Three virtually all player killing wrecks the game, though some campaigns vary.
To the guy with the kobold example. So what. Seriously you as the DM knew the kobolds didn't know about the trap. But the players didn't. In fact the kobolds not knowing about a trap for a secret passage they did know about is somewhat counter intuitive though not impossible. Me I would assume they did know about the trap, and were trying to kill us. Now that the trap failed they are wimpering and crying, "I didn't know" Yeah right, time to die.
This happens a lot when people come here to complain about players. They give the story from their point of view as if that was the only way to see it, and then we all are supposed to agree gee your right they are terrible. This especially sucks when it comes from the DM who knows a lot of background stuff that the players don't know, and yet we get to learn so we can better decide how much player X sucks.