doctorbadwolf
Heretic of The Seventh Circle
As far as population growth, remember that comfortable, healthy populations with plenty of free time and little disease decrease growth. There is no reason to think a DnD culture would do different. Expect single child households, large sections of the population never having kids at all, etc. especially if needing to have 14 babies in order to keep the family going has never been part of the world. that is a huge difference.
As for cultural and tech advancement, humans spend a couple hundred thousand years as hunter gatherers before inventing much of anything beyond axes and fire starting sticks. And had longer lifespans that during
But more importantly, development isn't necessarily linear. A different world will not have the same developments in the same order as us.
OP: history is weird, and mostly defined by trade and disease, and to a much lesser extent, war. If you decide that clerics with cure disease are common (they don't have to be) and Druids are down to help people farm, etc, look into the history of trade for clues as how to find familiarity hooks for building the world.
As for cultural and tech advancement, humans spend a couple hundred thousand years as hunter gatherers before inventing much of anything beyond axes and fire starting sticks. And had longer lifespans that during
But more importantly, development isn't necessarily linear. A different world will not have the same developments in the same order as us.
OP: history is weird, and mostly defined by trade and disease, and to a much lesser extent, war. If you decide that clerics with cure disease are common (they don't have to be) and Druids are down to help people farm, etc, look into the history of trade for clues as how to find familiarity hooks for building the world.