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D&D 3E/3.5 Questions for a Conjurer (3.5)

I'm starting to think you have something against the handicapped - I'm sorry, handicapable - leading normal lives. Well, mister, let me just tell you that Stephen Hawking didn't become Lucasian Professor of Mathematics just so you could deny hope to geniuses with low Constitution scores!

I was just going to propose the run feat...but..uh...nevermind :hmm:
 

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I'm starting to think you have something against the handicapped - I'm sorry, handicapable - leading normal lives. Well, mister, let me just tell you that Stephen Hawking didn't become Lucasian Professor of Mathematics just so you could deny hope to geniuses with low Constitution scores!

Speaking of cripples, you know what would be really funny? Wheelchair ramps with different grades of steepness, and some curves and sharp turns. Just to watch and get some laughs, you know, good fun.
 




Max health per level usually implies that you'll need all the health you can get to survive.

Max health per level also usually still leaves wizards with a 1-shottable amount of health. That's why they have so many defensive options in their spell lists to begin with.

Hell, originally I even considered setting my stats in a way where I had a -2 Con modifier... with the Frail flaw, I would have been getting 1 HP per level lol.
 

I think you should try it. For the roleplaying experience.

Also, because if you become a Necropolitan, you gain a Con score of "-" and a d12 hit dice.
 

Max health per level also usually still leaves wizards with a 1-shottable amount of health. That's why they have so many defensive options in their spell lists to begin with.

Hell, originally I even considered setting my stats in a way where I had a -2 Con modifier... with the Frail flaw, I would have been getting 1 HP per level lol.

:p Inflict minor wounds never hurt that much!


_
Seriously though, if you get necropolitan, you get much more hps. And you can have as low con as you want-if you can survive the first 3 levels
 

I think you should try it. For the roleplaying experience.

Also, because if you become a Necropolitan, you gain a Con score of "-" and a d12 hit dice.

lol i was sorely tempted. But with the -2 on my fort rolls as well (on a class that already has horrid fort saves), I decided I wasn't comfortable enough with my own ingenuity to try it and not die a horrible death xD
 


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