D&D 5E Questions on flaming sphere and liquid tendrils

patwil

First Post
Hello everyone, my first post and I have a clarification question I'm hoping somebody can answer.

The he first is on the spell Flaming Sphere. In the description it says if you end your turn within 5' of the sphere you are affected by it. It also says you can ram it into someone to affect them. My question is, during a round if the 5 opponents have already gone (finished their turn) can the caster roll the sphere next to all of them and affect each one?

My second question is on liquid tendrils. According to the 5th edition character sheet app as a monk you can choose element and "liquid tendrils" which allows the monk, as a bonus action, to force a dexterity save or be affected by 3d10 damage and either knocked prone or pulled up to 25 feet. It does not list a Ki cost. I can find no other mention of this online. Has anyone else heard of this? I've been thinking to make it comparable to the wind element it should cost 2 Ki points and be an action.

Any my thoughts on these two questions would be very helpful. Thanks.

Patrick
 

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1) Flaming Sphere only effects them at the end of their turn. If you move it, they will have another chance to move away again. This is why you have the option to have it ram into someone as well.

2) Assuming I'm looking at the same thing (I have Water Whip on my reference sheet, but it's identical to what you have listed), it costs 2 Ki.
 


1) This is where D&D's stop motion initiative can be a little confusing. The 5 opponents only take damage if the Flaming Sphere was within 5 feet at the time when they ended their turn; it is not like they are in an 'end turn' state for the rest of the turns until they go again that can be exploited by Flaming Sphere breezing buy. You would have to ram them with the sphere to do damage.

2) I believe [MENTION=6775477]Shiroiken[/MENTION] above has the right of it.
 

Thanks everyone. That stop motion idea was what was getting to me I believe. However, if that is the case who would ever stop their turn next to the sphere (which is another way damage would occur)? Why even spell that out? Why not just say you can roll the sphere around and hit people with it for damage?


Sent from my iPhone using EN World
 




Thanks everyone. That stop motion idea was what was getting to me I believe. However, if that is the case who would ever stop their turn next to the sphere (which is another way damage would occur)? Why even spell that out? Why not just say you can roll the sphere around and hit people with it for damage?


Sent from my iPhone using EN World

You can also combine it with other spells. Someone entangles the target(s) then someone else sets the weeds on fire. Or the fighter grapples the creature and (literally) holds their feet to the fire.
 

Thanks everyone. That stop motion idea was what was getting to me I believe. However, if that is the case who would ever stop their turn next to the sphere (which is another way damage would occur)? Why even spell that out? Why not just say you can roll the sphere around and hit people with it for damage?
If you're in a narrow corridor, or a small room, then you might not have a choice about where to stand. You can also ram it into someone who is dying, and they will take damage again if nobody rescues them on the next turn; depending on where the healer is standing, they might have to move up next to the flaming sphere in order to heal the target. It's a battlefield control spell, because it prevents people from standing in certain places, but it's not as good as it used to be since they can move before and after attacking.
 

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