Hello everyone, my first post and I have a clarification question I'm hoping somebody can answer.
The he first is on the spell Flaming Sphere. In the description it says if you end your turn within 5' of the sphere you are affected by it. It also says you can ram it into someone to affect them. My question is, during a round if the 5 opponents have already gone (finished their turn) can the caster roll the sphere next to all of them and affect each one?
My second question is on liquid tendrils. According to the 5th edition character sheet app as a monk you can choose element and "liquid tendrils" which allows the monk, as a bonus action, to force a dexterity save or be affected by 3d10 damage and either knocked prone or pulled up to 25 feet. It does not list a Ki cost. I can find no other mention of this online. Has anyone else heard of this? I've been thinking to make it comparable to the wind element it should cost 2 Ki points and be an action.
Any my thoughts on these two questions would be very helpful. Thanks.
Patrick
The he first is on the spell Flaming Sphere. In the description it says if you end your turn within 5' of the sphere you are affected by it. It also says you can ram it into someone to affect them. My question is, during a round if the 5 opponents have already gone (finished their turn) can the caster roll the sphere next to all of them and affect each one?
My second question is on liquid tendrils. According to the 5th edition character sheet app as a monk you can choose element and "liquid tendrils" which allows the monk, as a bonus action, to force a dexterity save or be affected by 3d10 damage and either knocked prone or pulled up to 25 feet. It does not list a Ki cost. I can find no other mention of this online. Has anyone else heard of this? I've been thinking to make it comparable to the wind element it should cost 2 Ki points and be an action.
Any my thoughts on these two questions would be very helpful. Thanks.
Patrick