Quick Draw + Dancing Weapons = Army...?

Kularian

First Post
With quick draw, one can draw a weapon as a free action.

Dropping a weapon into your or an adjacent square is a free action.

Could one, by RAW, use 10-20 dancing weapons and unleash them all on a single turn to wreak havoc? It would slow down combat, sure, but I see nothing really against this, save the DM going, "Nope, no way."

Granted, Dancing is a +4 enhancement, so with the necessary +1 to hit/damage, that makes each weapon a +5 weapon in terms of cost, making it very expensive. But the possibilities are limited only by how much you can carry...

Or is there some small ruling that I missed? (Which is more than possible, :p )

Or, instead of quick draw, just move around on the battlefield, using your +1 BAB to draw weapons as a free action while moving, and litter the battlefield with them.
 

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pawsplay said:
Dancing: As a standard action, a dancing weapon can be loosed to attack on its own.

Okay, good. I figured I missed a little rule somewhere, because that seemed too powerful, hehe. Thanks for ending my concern! ;)
 



I thought it was in the PHB but it might have been a house rule. We couldn't rectify how in a six second time period you could use an infinite lasting free action to spout off a 30 minute speech but give me a moment I will attempt to find it.
 

Part of the reason I ask, is that it KILLS archers:

SRD said:
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

You see, if two free actions make a standard, then no archer can fire two arrows in a single round....
 

Seloryen said:
I thought it was in the PHB but it might have been a house rule. We couldn't rectify how in a six second time period you could use an infinite lasting free action to spout off a 30 minute speech but give me a moment I will attempt to find it.
It's definitely not in the PHB, or any other that I know of, so it must be a house rule.

Trying to think too hard about the way actions are broken up leads to trouble. The divisions are mainly based on balance issues. And, regarding your specific example, check the PHB on speaking. "Speaking more than a few sentences is generally beyond the limit of a free action; to communicate more than that, your DM may require that you take a move action or even a full-round action."
 

Largely depends on how you build the weapon. D&D is full of unique items that say 'this item is identical to X item, except...'.

A dragon mech (3rd party campaign setting, not quite industrial revolution style equipment) mech used by a nature based class (druid or ranger) did something similar to this. It had 4 dancing blades built into it. Every round of combat it released another blade. The blades returned to their 'sheathes' automatically. IIRC, after four rounds the character would have three blades in the air indefinitely.

I'm going largely from memory on exact stats, but the whole point of the design was to juggle dancing blades as you described.
 

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