Quick Draw usefulness?

Shellman said:
Correction....Dodge is not always in play!

It's a very common way to use Dodge. I automatically add the modifier in, then adjust AC down if my char is attacked by two creatures in the same round. Much, much simpler than calling "Dodge!" every single damned round. Just like I don't yell "Mobility!" every single time I provoke an AoO on purpose. Thing is, it's been so long since two critters tackled me at once that yes, Dodge is always assumed.
 

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Greylock said:
It's a very common way to use Dodge. I automatically add the modifier in, then adjust AC down if my char is attacked by two creatures in the same round. Much, much simpler than calling "Dodge!" every single damned round. Just like I don't yell "Mobility!" every single time I provoke an AoO on purpose. Thing is, it's been so long since two critters tackled me at once that yes, Dodge is always assumed.

Ya, we generally do this as well. It can be thought of as a blanket declare. There is a cavet though, that being to have it work like RAW you must have already had one action in the combat, and the attacker in question had to be known to you at that time.
 

Greylock said:
It's a very common way to use Dodge. I automatically add the modifier in, then adjust AC down if my char is attacked by two creatures in the same round. Much, much simpler than calling "Dodge!" every single damned round. Just like I don't yell "Mobility!" every single time I provoke an AoO on purpose. Thing is, it's been so long since two critters tackled me at once that yes, Dodge is always assumed.

I just got tired of remembering who had the +1 assigned. Just have doge give a +1 to AC all the time, against everybody. +1 Ac is not going to break anything. And it also stops the annoying 10 second dither of which target should have the dodge assigne dto. My players aren't the quickest in combat yet :\
 

Quickdraw is very useful once you get two attacks a round.

First round, you can either draw and attack...or go BAM/BAM!! This is especially true for rogues when that first attack is often the majority of their damage for that combat.
 

It is a great feat if your group plays by the rules. If the DM is a pushover and you always get to have what you want in your hands, then it is not so hot.
 

Because normally I want my hands free to grab onto the (ledge, rope, fellow adventure who failed to notice pit trap, and opposing mage). It also helps if you want to walk out with your hands above your head and then gut your opponent when he least expect it.

And because once you gots the feats for it, charge can rule as well.
 

I also house-ruled quickdraw so that someone with the feat can not only draw a weapon as a free action, but they can also sheath one as a free action too, without provoking an AoO. I did this because I have always thought that martial art wherein one only draws his sword to strike and then immediately sheaths it in one fluid motion was cool. :)
 

I love Quickdraw. My ranger/rogue/fighter has it, and it was about my 3rd feat (not counting bonus feats from ranger). I use two weapons, so I use it a lot. Also for switching from bow to axes.

As a dm, I have built a number of feats off of it (Quick-Strike, Hidden Threat, etc).
 

IIRC Iaijutsu builds have Quick Draw as a prereq for precisely this reason.

Lasher Dragon said:
I also house-ruled quickdraw so that someone with the feat can not only draw a weapon as a free action, but they can also sheath one as a free action too, without provoking an AoO. I did this because I have always thought that martial art wherein one only draws his sword to strike and then immediately sheaths it in one fluid motion was cool. :)
 


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