Galethorn
First Post
In a now defunct campaign, I took Quick Draw for a very specific tactic...
First of all, my character was a pirate captain with a blunderbuss...which he always kept loaded between fights.
He had pretty high dex, and I took Improved Initiative...
Combined with a high spot/listen skill, most attempts to Sneak Attack/otherwise surprise him went something like this;
DM: <rolls dice> "You see him reaching for the pistol on his belt; roll initiative!" <rolls for NPC> "12"
Me: <rolls> "23. I Quickdraw my blunderbuss and shoot him." <roll damage> "28."
DM: <rolls reflex save> "Ugh. Yeah, you hit him." <rolls fort save (since it's a Grim Tales game)> "He dies."
Me (in character): "Anybody else want to try their hand at bein' captain? Anybody?!"
Yeah, so, when you've got high initiative, and a good spot skill, and improved initiative, you can avoid getting caught flat-footed...but with Quickdraw, you can completely reverse the surprise.
First of all, my character was a pirate captain with a blunderbuss...which he always kept loaded between fights.
He had pretty high dex, and I took Improved Initiative...
Combined with a high spot/listen skill, most attempts to Sneak Attack/otherwise surprise him went something like this;
DM: <rolls dice> "You see him reaching for the pistol on his belt; roll initiative!" <rolls for NPC> "12"
Me: <rolls> "23. I Quickdraw my blunderbuss and shoot him." <roll damage> "28."
DM: <rolls reflex save> "Ugh. Yeah, you hit him." <rolls fort save (since it's a Grim Tales game)> "He dies."
Me (in character): "Anybody else want to try their hand at bein' captain? Anybody?!"
Yeah, so, when you've got high initiative, and a good spot skill, and improved initiative, you can avoid getting caught flat-footed...but with Quickdraw, you can completely reverse the surprise.