Quick Draw usefulness?

ThirdWizard said:
Polearm users get good benefit from it.

AoO when the enemy advances, then the next round you can still get a full attack without 5' stepping back.

I know, old topic. But I'm considering Quickdraw for a longspear/bow guy I am running and I wonder if anyone can clarify the above statement. Maybe a Page #?
 

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Greylock said:
All of it. And how it relates to Quickdraw. I must be having a blond day, because I'm not getting it.
ThirdWizard is most likely referring to a situation where you're armed with a longspear that threatens at 10' but not within. So an enemy who moves within 5' must leave a threatened square provoking an AoO before attacking. On your turn, you can drop the spear as a free action and Quick Draw your greatsword to hack him to pieces.

Doing this, you can get an extra attack in the form of an AoO without continually backstepping to use your reach weapon or losing the full attack when you use a move action drawing your more optimal melee weapon. You only really gain one extra attack with the reach weapon compared to simply sticking to your greatsword, but the reach weapon may open some more tactical options that you can better exploit when you can Quick Draw that greatsword you spent so many feats specializing in. For example, using a tripping weapon to send your opponent to the floor as your AoO denying him his attacks. Draw your sword and get more payoff on your multiple attacks from the bonus for attacking prone opponents.

Does that clear up the ditziness?
 

Chorn - I have several questions in relation to your post above. An Attack of Opportunity can be any sort of physical attack that a person is capable of deal with a weapon that threatens that square, correct? If so, can you use Improved Trip as an AoO when the guy is charging in? Does he drop 10ft away from you or right next to you if you pull off the Trip? Does this abort his charge as well?
 

Chorn said:
Does that clear up the ditziness?

Thanks, Chorn. It helps a ton. Seeing your explanation, and your fun assumptions [insert many smilies] helped me get into ThirdWizards groove. I'm getting a real chuckle out of imagining this character (4'7" Elven midget) using a Greatsword, as well as the idea he will ever get a second attack (Cleric with Bloodline level subs).

But it makes much more sense now. Tnx

The feat still looks like a good option for his next. Many uses.
 

Rafael Ceurdepyr said:
Could someone who's had experience with the Quick Draw feat explain to me the benefits of it? I know it's a pre-req for other feats, obviously, but is it mainly good for drawing hidden weapons?

Thrown weapon, when u have 3-4 attack each round and you want to throw dagger, you need this feet or this take a move action to take a dagger out of his scabbard.

Another usefulness is for surprise round, if you gain the surprise you can draw your weapon as a free action and attack immediatly, for rogue this very cool to make sneak attack.

Also you can surprise someone very easly if you draw as a free action and attack immediatly.

Of course if your dm doesn't apply the rules that a move action is required to draw, this not useful at all...
 

isoChron said:
Charge with lance (on mount), then switch to sword and get a full attack instead of a single attack.

Man, my 13th level guy has been wishing for Quickdraw lately. Spirited Charge/Shock Trooper/Heedless with a lance at +25 for 3d8+102 in round one, then damage drops considerably in round two as he drops his lance and spends a move action getting out his Spikes-enhanced Greatclub before a single attack -- as opposed to four attacks if he had Quickdraw.
 

Caeleddin said:
Chorn - I have several questions in relation to your post above. An Attack of Opportunity can be any sort of physical attack that a person is capable of deal with a weapon that threatens that square, correct?
Pretty much. There are some limitations, but I don't remember exactly what. (Perhaps disarm can't be done AoO?)
If so, can you use Improved Trip as an AoO when the guy is charging in?
Technically you just trip, imp trip lets you hit him again.
Does he drop 10ft away from you or right next to you if you pull off the Trip? Does this abort his charge as well?
He drops 10' away. (and provokes and AoO when he tries to get up) And it will abort his *charge*, but if he was just moving, he still gets to complete his turn.
 

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