Quick Encounter Rooms... would you use this?


log in or register to remove this ad

was just wondering.....how are you designing these cards and the maps on em? got any useful mapper programs or are you just photoshopping the whole thing.

other than that this is pretty great
 

I would really enjoy those...if they actually had stats on them...which is the difficult part of the whole "Make a DnD product" thing.

It would be great to use when coming up with some random encounter ideas on the fly. Thats why it kinda fails for me if I have to populate the encounter with my own monsters as well as look up (in a separate book) info on traps.

DS
 

@Crowley42
was just wondering.....how are you designing these cards and the maps on em? got any useful mapper programs or are you just photoshopping the whole thing.

other than that this is pretty great

Just photoshop (my job = full time web designer/developer so that helps)

Thanks!


@Sabathius42
I would really enjoy those...if they actually had stats on them...which is the difficult part of the whole "Make a DnD product" thing.

It would be great to use when coming up with some random encounter ideas on the fly. Thats why it kinda fails for me if I have to populate the encounter with my own monsters as well as look up (in a separate book) info on traps.

DS

Yea, no stats n' stuff... few primary reasons...

1/ I would have to know well what I could and could not use legally regarding wotc stuff, and my urge to learn/retain that stuff is... well, it doesn't exist right now.

2/ I like the idea of it not being system specific. This is basically for 4e, but really you could use/mine it for any game.


Thanks for the responses all, I appreciate it - more are always welcome!
 

I think you are have everything at a point where it works well. I would say if you could get a playset grouping together for people to see a few different examples would be great.
 

Yea, no stats n' stuff... few primary reasons...

1/ I would have to know well what I could and could not use legally regarding wotc stuff, and my urge to learn/retain that stuff is... well, it doesn't exist right now.

2/ I like the idea of it not being system specific. This is basically for 4e, but really you could use/mine it for any game.


Thanks for the responses all, I appreciate it - more are always welcome!

I agree completely with your reasoning, and would add one more. They would be level independent. I could use them at 1st and I could use them at 15th, or whenever. No stats means that any encounter can happen in them. Much moe useful. I have a ton of stuff from other people that would be less useful than this because I have to wait for the right level and circumstances for my party. With this, I just come up with the opponents that are appropriate for my party. Much more useful this way.

Generic settings are great. Interesting terrain that is system/level independent would by much more widely useful than encounters that match a specific system and level. I can use them as backgound for an Excel map for my PbP games, at whatever level I need at the time, in whatever system. Makes the maps pretty, even in Excel.
 

No, I wouldn't.

Not to discourage you. You just seemed to be taking a poll. Maybe they're a good idea for someone else, just not me.
 

@Cadfan
No, I wouldn't.

Not to discourage you. You just seemed to be taking a poll. Maybe they're a good idea for someone else, just not me.

A poll, kind of sure - but I was looking for feedback as well, I do appreciate the comment though. I would not use something like this myself either in fact. I like to create everything myself (for my games)... but because of that (liking to create things), I thought why not create things for others ;)

Thanks again! ;)
 

IMO, you should'nt use traps on these encounter areas. Taking from your exemple, it looks like a series of caves that I could use for an unintelligent creature's lair. Now, why would there be a blade trap in there? Of course, on another scenario, that place could be the entrance to a goblin lair - so therefore, traps.

So, IMO, it all depends on the monster mix you'll use for the encounter, and you'll write them accordinly, on the 'notes' space you reserved at the end.

On the other hand, Hazards and other natural terrain (you know, chasm, dangerous fungi, rock falls...), they fit perfectly, and should be used a lot.
 

IMO, you should'nt use traps on these encounter areas. Taking from your exemple, it looks like a series of caves that I could use for an unintelligent creature's lair. Now, why would there be a blade trap in there? Of course, on another scenario, that place could be the entrance to a goblin lair - so therefore, traps.

So, IMO, it all depends on the monster mix you'll use for the encounter, and you'll write them accordinly, on the 'notes' space you reserved at the end.

On the other hand, Hazards and other natural terrain (you know, chasm, dangerous fungi, rock falls...), they fit perfectly, and should be used a lot.

Makes sense, I agree.

I made another map last night and had laid down 2 traps - the map would fall into the realm of being inhabited by intelligent creatures (it could be used as a temple interior, or castle, etc - man-made for sure) - maybe in those cases I use them.

I'll have to consider this more, but like I said, it makes sense. I don't want to suggest/list monsters by name so perhaps I should avoid the laying down of traps except in certain situations.
 

Remove ads

Top