• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Quick (heh heh) question about Quickdraw

Dimwhit said:
I could be wrong, but I say no. I believe Rapid Shot requires a full-round action. Someone please tell me if I'm wrong.

Technically, you are wrong. Rapid Shot requries the full attack action. I know. I'm nitpicky. You were on the right track though, and I know what you meant. :)
 

log in or register to remove this ad

Re: Re: Re: Re: Re: Quick (heh heh) question about Quickdraw

kreynolds said:
Yes, it would be. But if you have these feats...
I'm afraid that since they aren't from a published source, my DM won't let me take any of them.
 

Re: Re: Re: Re: Re: Re: Quick (heh heh) question about Quickdraw

doktorstick said:
I'm afraid that since they aren't from a published source, my DM won't let me take any of them.

What!? How dare he/she!!! Here...take these feats...

Feat Creation God [General]
You can whip up a new feat in record time.
Benefit: You can create a feat with a moments notice. No prior notification or request is required, as you are the god of feat creation.
Normal: Without this feat, it could take you hours, days, months, or if you're just that damn stupid, years, to create a new feat.
Special: This feat doesn’t require your feats to be balanced at all. It merely requires that you format them properly.

Improved Feat Creation God [General]
You are the master of feat creation, even if you’re not the DM.
Prerequisites: Cha 13+, Feat Creation God, Get Whatever You Want, Shameless, Shmuck, must not have the Jackass or Piss & Moan feats.
Benefit: You can get any feat approved by your DM, no matter how stupid, idiotic, improperly formatted, or imbalanced it is. Hell, your feats can break the entire damn game and it won’t make a difference to your DM.
Normal: Without this feat, good luck getting your feats approved.
Special: If you found this feat because you noticed that one of the other players in your group is getting really stupid feats approved, find another DM that isn't so frickin' ignorant.
Note: You cannot use the Feat Creation God feat to create this feat.

Greater Feat Creation God [General]
Not only are you are the master of feat creation, you’re feats are actually worth a damn.
Prerequisites: Cha 19+, Feat Creation God, Get Whatever You Want, Improved Feat Creation God, It’s Not Over Yet, Shameless, Shmuck, must not have the Jackass or Piss & Moan feats.
Benefit: Your feats are always useable, creative, balanced, and priceless. There is no possibility that your feats will suck.
Normal: Without this feat, your feats could be great, or they might really bite the big one, even though your DM will always approve them. Finally, you can actually take pride in your work.
Special: This feat doesn’t actually make your feats any better than they were before, though it does make you think they are, if only to help keep you from killing yourself.
Note: You cannot use the Feat Creation God or Improved Feat Creation God feats to create this feat.

... and you'll get them approved without any trouble. I can vouch for them. They changed my life. :D ;)
 

kreynolds said:


You can hold something in one hand and use your other hand to attack and not suffer two-weapon fighting penalties. As long as you don't attack with your off-hand (whichever that may be at the time) you don't suffer the penalties.

Oh yeah....

I knew that rule already, but it didn't register for some reason.

Now where did I put my brain....
 

Although sheathing is still a move-equivalent action, your DM might turn it into a free action as well, if you have Quick Draw. It certainly makes sense: if you can pull it out quickly, you can put it back quickly as well.

Using rapid shot should be OK, to: you'd get another ranged attack at your hightest AB, but all the attacks in this round hava a -2 penalty. I think you could shoot the bow quickly and use the other attacks for other weapons.

The only problem is how many free actions your DM allows in a given round: he may limit it to two free actions or so (imagine a hasted epic fighter with all the two-weapon-fighting feats drawing 9 weapons in a single round.)
 

KaeYoss said:
It certainly makes sense: if you can pull it out quickly, you can put it back quickly as well.

That's total crap. I tried that on the street once and got arrested anyway. No matter what, you can never put it back quickly enough, even if you're wearing a trenchcoat.
 

kreynolds said:


That's total crap. I tried that on the street once and got arrested anyway. No matter what, you can never put it back quickly enough, even if you're wearing a trenchcoat.


[Edit]my text disappeared[/edit]

What was it exactly you drew? I think quick draw's only for weapons... :D
 
Last edited:

kreynolds said:

That's total crap. I tried that on the street once and got arrested anyway. No matter what, you can never put it back quickly enough, even if you're wearing a trenchcoat.

I once had a player who was going to jump through a skylight in a ceiling that was 60 feet high onto the floor below tell me that he was going to bring a small wooden chair up onto the roof with him, break the glass, then jump through the hole while crouching on the chair. He was adamant that if he jumped straight up off the chair at the last second that he should take no damage.

After telling him there was no way in hell that would work, he stated, "You don't understand, its physics."

He ended up climbing down with a rope.
 

He was adamant that if he jumped straight up off the chair at the last second that he should take no damage.
Heh. We covered that in high school physics, and a couple of people had a lot of trouble understanding why it wouldn't work.

The teacher ended up just drawing pictures. "You are moving down THIS FAST. You can jump upward THIS FAST. Even if you time it right, you're still falling THIS FAST, and you still break your legs. Especially since you land on the freaking chair, ya dork!"

I loved that class. :D
 
Last edited:

But what if you had a really heavy chair, with thick cushions lots of air resistance, and you lived in a world where the accelleration of gravity was only linear (so, for example, you'd only take 1d6 damage for each 10ft fallen, regardless of distance). Then assume that you are able to react, and move, very quickly (with great haste), and are very stong (having almost bulls-like strength).

Then, maybe with some luck, don't you think that you could counteract your velocity vector enough to significantly decrease the force of the impact?

And if the DM won't buy that argument, then just hop down the 60 feet. That's only, what, 14 damage plus 3 subdual on average? I'm surprised they even bother to put stairs on building under three stories tall.
 

Into the Woods

Remove ads

Top