Seule
Explorer
I play a high level Arcane spell user. I have and use Time Stop, and could take Quicken Spell and soon its Epic improvements. I find that anything that gives more actions in a round just slows down the game and makes it less fun for anyone. I'm contemplating removing anything from my game that gives extra actions including Haste, for gameplay reasons.
On the opposing hand, I just took Maximize Spell as a metamagic feat instead of Quicken Spell, because it speeds the game up: No die rolling.
Does anyone have any counter-examples, or comments on this? Is it a good idea? It would certainly stop the perception that Haste is overpowered, because it would be removed for entirely different reasons.
--Seule
On the opposing hand, I just took Maximize Spell as a metamagic feat instead of Quicken Spell, because it speeds the game up: No die rolling.
Does anyone have any counter-examples, or comments on this? Is it a good idea? It would certainly stop the perception that Haste is overpowered, because it would be removed for entirely different reasons.
--Seule