hat means you have to be standing right next to that person for at least one round to get a "free" sneak attack, possibly getting hit really, really hard by that High -level Fighter. I don't think a normal rogue wouldn't want to put themselves in that position!
LostSoul said:I figured it was so your rogue could Bluff then Hide, even in plain sight.
cloaker said:(I love this feat)
Quicker then the Eye doesnt give u an extra partial action.
Quicker then the Eye works just like the first level ability the Gladiator from S&F gains (improved feint).
Normal rules: For a rogue to sneak attack without flanking or the opponent without dex, he must make a Bluff check as a STANDARD action so that NEXT round he may sneak attack.
Rules with QttE: A rogue with QttE can make a bluff check as a MOVE-EQV action. That leaves him with a STANDARD action left which normally equals an ATTACK or, for example, a HIDE Check to try to escape.
The idea is that you move so fast that the enemy doesnt know what you were really doing (prereq DEX 19+).
This feat is great for Missile Weapons and if the Fighter is down and isnt helping you flank the enemy.
But its useless if your fighting creatures that are immune to sneak attacks (undead, etc...)
Ilen said:
Forgive my ignorance but couldn't the Rogue use a missile attack? Nothing in the bluff skill description says you have to be standing right next to them to use it, just that doing so doesn't draw an AoO.
Psyduck said:
I would also like to know if this can be used ranged....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.