Quicker than the Eye, Unbalanced?


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hat means you have to be standing right next to that person for at least one round to get a "free" sneak attack, possibly getting hit really, really hard by that High -level Fighter. I don't think a normal rogue wouldn't want to put themselves in that position!

Forgive my ignorance but couldn't the Rogue use a missile attack? Nothing in the bluff skill description says you have to be standing right next to them to use it, just that doing so doesn't draw an AoO.
 

Its not over-powered by itself, but it can be quite powerful in conjunction with other stuff like...

...Expert Tactician. Now you really do get an extra partial action with it.

...Haste. Use the partial action from haste to bluff, then get your sneak on with a full-attack action. Alternatively, use haste to move, then do the normal Bluff+Attack

...Haste+Spring Attack (Tumble Optional). Move in, bluff, attack, get out.
 

The only problem with that idea DM_Matt, is that its illegal. QttE expressly states it only applies to one attack, not "whatever you do for the rest of the round".
 

LostSoul said:
I figured it was so your rogue could Bluff then Hide, even in plain sight.

FWIW, the email posted above from the Sage was mine.

This feat does not make you invisible, so you can't hide in plain sight. BUT, you could move away from melee and hide if there was a suitable hiding place. IIRC, you can move half of your speed and hide as a move-equivalent action. If any enemies made their Spot checks though, they could just point you out.

Also, this feat does work well with Expert Tactician, but since the dex bonus comes back after the attack using bluff, the attack from Expert Tactician will not be a sneak attack.

Cool uses of this feat are to pick up dropped weapons of opponents without trigerring AoO's. Or picking pockets, in combat.:D Drinking potions in melee. Casting a spell in melee, or when surrounded by enemies. Imagine a wizard being able to teleport away while surrounded by enemies (luckily not suffering any AoO's because he took Cosmopolitan:Bluff). Personally, I like the uses of this feat that aren't attack-related better. If you want lots of sneak attacks, there are more efficient ways to do so.
 

alright dude, currently i amplaying a rogue/sorcerer/arcane trickster. I have the feat(quicker than the eye) the problem isnt the feat its how you are using it, first they perform the bluff as a move equivalent action, the get the partial action if the bluff works, if it doesnt then thats it. now whats the problem? its a solid feat and the rogue is utilizing to his benefit. Just because he has the opputunity to sneak attack doesnt mean he will, and besides any fighter worth his salt with improved critical can deal roughly the same amount of damage in his attack sequence so whats the problem?
 

Quicker then the Eye

(I love this feat)

Quicker then the Eye doesnt give u an extra partial action.
Quicker then the Eye works just like the first level ability the Gladiator from S&F gains (improved feint).

Normal rules: For a rogue to sneak attack without flanking or the opponent without dex, he must make a Bluff check as a STANDARD action so that NEXT round he may sneak attack.

Rules with QttE: A rogue with QttE can make a bluff check as a MOVE-EQV action. That leaves him with a STANDARD action left which normally equals an ATTACK or, for example, a HIDE Check to try to escape.

The idea is that you move so fast that the enemy doesnt know what you were really doing (prereq DEX 19+).

This feat is great for Missile Weapons and if the Fighter is down and isnt helping you flank the enemy.
But its useless if your fighting creatures that are immune to sneak attacks (undead, etc...)
 

Re: Quicker then the Eye

cloaker said:
(I love this feat)

Quicker then the Eye doesnt give u an extra partial action.
Quicker then the Eye works just like the first level ability the Gladiator from S&F gains (improved feint).

Normal rules: For a rogue to sneak attack without flanking or the opponent without dex, he must make a Bluff check as a STANDARD action so that NEXT round he may sneak attack.

Rules with QttE: A rogue with QttE can make a bluff check as a MOVE-EQV action. That leaves him with a STANDARD action left which normally equals an ATTACK or, for example, a HIDE Check to try to escape.

The idea is that you move so fast that the enemy doesnt know what you were really doing (prereq DEX 19+).

This feat is great for Missile Weapons and if the Fighter is down and isnt helping you flank the enemy.
But its useless if your fighting creatures that are immune to sneak attacks (undead, etc...)

Please read my last post. This feat is only useless against enemies immune to sneak attacks, if they are also immune to bluff attempts (plant creatures, for example). You can do MUCH more than attack with this feat.
 

Ilen said:


Forgive my ignorance but couldn't the Rogue use a missile attack? Nothing in the bluff skill description says you have to be standing right next to them to use it, just that doing so doesn't draw an AoO.

I would also like to know if this can be used ranged....
 

Psyduck said:


I would also like to know if this can be used ranged....

Sure why not? It's not disallowed by the rules. If you read the bluff skill, all it says is that the foe must be aware of you. It never mentions you having to be engaged in melee.
 

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