Emirikol said:
1. Everybody fills out the potential player questionaire (email me if you want it) and NOBODY invites anyone else without the whole group's permission.
I would be fine with this. I've played in too many games with people I know to be disruptive or just plain irritating, included only because the DM didn't feel comfortable excluding them once they found out about the game, or because another player invited them in.
Emirikol said:
2. People are either here to game or are not welcome here. If you're not here to game, you're in the wrong place so g.t.h.o.
Honestly, I think this depends upon the people involved. Some people are perfectly capable of watching quietly and enjoying it without being disruptive. I think this is a rule which only makes sense if someone at the table has a problem enjoying the game with spectators around.
On the other hand, interpreted as an injunction against showing up when you're not in the mood to play the game, it makes sense to me.
Emirikol said:
3. Nobody sits at the table until their character is finished and has been reviewed by the DM (that includes levelling). You didn't get it done by game time and had the last 2 weeks to do it? Oh darn. Go home and stop wasting everyone elses time.
I'd be perfectly happy with this rule.
Emirikol said:
4. Players police their own. That means that the DM is not a baby sitter. The DM assigns 2 or more players to set the offending player straight or the game is over. Peer pressure is our rule.
I'm not clear what offences this rule refers to. Cheating? Disruptiveness?
Emirikol said:
5. Nobody questions the DM's rulings during the game unless it would mean instant death for someone's character otherwise and they've already looked up the rule and have their finger on the actual paragraph and are about to read it out loud. If it's abiguuous, the DM's ruling stands [period].
Excessive argument is a problem, or can be, but I think this goes too far.
Emirikol said:
6. Players who create stupidly munchkin characters can expect a stupidly short life and not at the expense of the other PC's lives.
This depends entirely upon what "stupidly munchkin" means. I fancy I create capable and efficient characters (when they're supposed to be, anyway), but they also have a personality and a history and everything a Real Roleplayer could want. I couldn't agree to this if "stupidly munchkin" meant "well-built".
Emirikol said:
7. Time is of the essence. We don't take smoke breaks. We don't stop to order food.
Ridiculous and unacceptable.
Emirikol said:
8. Want x.p.? Participate. All x.p. is given anonymously via email and will vary 10-50% from the next PC's.
Depends on what "participate" means. I'm comfortable with penalising disinterested and detached players, but quiet or shy people aren't necessarily shying away from participation.
Emirikol said:
9. Nobody is a 'permanent' member of the group. You can be 'voted out' at any time. Nothing personal. It's just gaming.
I prefer a different approach to setting up groups - then again, I'd leave gracefully if people were sick of playing with me.
Emirikol said:
10. Every couple months we review some of this stuff and come up with new rules.
Sensible.
Emirikol said:
11. Every player can expect to have their character die at some point.
Expect meaning "they definitely will one way or another", or expect meaning "be prepared for the possibility"? If the latter, I'm strongly for it. Plot immunity is for jerks.