Goobermunch
Explorer
GNS Theory is an attempt to apply the methods of critical literature theory to Role Playing Games.
It is a theoretical framework intended to stimulate scholarly discussion.
It is not a good tool for reviewing role playing games or for determining whether a given product is a "good" role playing game.
Much like the debate about whether video games are "art," GNS theory is a distraction from the central issues at hand: whether the game is fun. If it is fun, there is no need to justify it. It has fulfilled its purpose. If it is not fun, there is no need to continue doing it, as it has failed its purpose. As fun is an essentially subjective experience, attempting to place objective, critical labels on it is a sadly futile exercise.
--G
It is a theoretical framework intended to stimulate scholarly discussion.
It is not a good tool for reviewing role playing games or for determining whether a given product is a "good" role playing game.
Much like the debate about whether video games are "art," GNS theory is a distraction from the central issues at hand: whether the game is fun. If it is fun, there is no need to justify it. It has fulfilled its purpose. If it is not fun, there is no need to continue doing it, as it has failed its purpose. As fun is an essentially subjective experience, attempting to place objective, critical labels on it is a sadly futile exercise.
--G