R U Playing?

I'd love to play d20 Modern, I'd be all over it.

I have a very difficult time bringing myself to run it, tho ... just can't get over the suspension of disbelief problem necessary to have heroic adventure in the real world. Mainly 'cause I've seen what attempted adventure in the real world is like, and it ain't pretty. :P

-TG :cool:
 

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takyris said:
Might get more response if this were in the d20 thread that has modern in it.
How then would the rest of us who don't play and don't go to the d20 modern section reply to his
"I am also curious to find out why people are not trying the modern RPG."
statment?

I do not play d20 modern, but I like the rules and I think the idea is cool. My players are hard core fantasy fans and are not really interested in a modern setting. So while it does't look like I'll be running a modern game, I'd love to play in one.
 

I've never tried D20 modern for a combination of two reasons:

1- I've learned through trial and lots of brutal, ugly errors that I stink at DMing anything but fantasy.
2- Nobody else will DM.

I'd gladly try it, and like all of the movies mentioned by the OP.
 

Umbran said:
I don't play d20 Modern, and the reason is quite simple - there's too many games, and too little time. There are more good game systems out there than you can shake a stick at, but modern adults just can't game all that often. One has to pick and choose.
Ditto. I want to play modern, and I am sure that it would be awesome. But when?
 

I LOVE Modern. I prefer to D&D. FOR fantasy.

For my pirate campaign, "Dead Man's Chest", I revamped "Skull & Bones" to use d20 Modern. Worked GREAT. Modern's a really, really good system. Fun classes, fun stuff everywhere, pretty books -- shiny.

I don't run "modern" games, per se, but I use the rules and classes and am having a BLAST.
 

I absolutely love d20 Modern. It's an excellent system that does not require you play *now*--just in a time period that is beyond swords and horses as the main means of combat and transportation.
In fact, my DM ran an excellent set of adventures using d20 Modern set during World War II...

When our current game is done, our group intends to play a long-running Modern game... we're just waiting to finish up our D&D game.
 
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glenmac said:
I am also curious to find out why people are not trying the modern RPG.

If you are not playing, did you not like movies like Predator, Resident Evil, Commando, Underworld, Bourne Identity, any James Bond? I'm trying to focus on movies that could easily translate into Modern d20. If you like these movies how come you would not want to play a campaign based on them?

That's not the obstacle--i'm interested in those genres. It's what i want to use to do it. For every one of those, except maybe Resident Evil, i think Spycraft is a better game [than D20 Modern] for the task. For the more realistic ones, i think CORPS is even better. For the more supernatural ones, i think Cinematic Unisystem is a better choice than Spycraft. I also have James Bond 007, HiT, Ghost Dog, MSPE, Feng Shui, and Hong Kong Action THeater, all of which do those genres really well.

More importantly, much of what appeals to me about action movies of that sort, especially the more over-the-top ones, would be lost by using a crunchy simulationist/gamist system. I want to use something narrative, like Story Engine.
 

glenmac said:
I am just curious to find out if folks are playing d20 Modern.

I am also curious to find out why people are not trying the modern RPG.

If you are not playing, did you not like movies like Predator, Resident Evil, Commando, Underworld, Bourne Identity, any James Bond? I'm trying to focus on movies that could easily translate into Modern d20. If you like these movies how come you would not want to play a campaign based on them?

I am GM for a 4-player d20 Modern campaign that has been going strong for a year now.

I don't care for the movies you mention, except for a few early James Bond titles (Connery IS Bond!). I would never think of running a campaign based on them.

I tend to draw from literary sources for my games, rather than films. Our own campaign is a mix of Arthurian myth and urban fantasy (think Charles de Lint, Astrid Lindgren, the Bordertown anthologies, etc.)

Closest we've come to cinematic inspiration was when the characters found an enchanted movie theater that allowed them to hop into old horror and action films, like the Christopher Lee Dracula movies.
 


If you have not jumped in the pool yet, I still would like to hear your comments. ;)

Glen Maclanahan
12 to Midnight
 
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