Just wondering, a coworker and I were discussing and it appeared to us, that HP in general should be based more on race than class?
we think that makes sense (example to follow) but what do others think?
here was our reasoning: (kinda extreme case but it gets point across)
race/species: blue whale vs human
one bullet or arrow has a potential (non head/heart shot) to kill a human. the same shot, has almost no chance to kill a blue whale (note: please no arguments on nuclear detonating bullets that the US gov't may or may not be wasting money on or some other stupid new type of weapon argument!
)
let's attribute this to the con, str, general hp (there are other factors, but would these not be part of it)
now, lets say, somehow the whale became a wizard! if it is so tough; and as it grows, it get tougher, why would it being 'taught' something, make it weaker? (Let's say dropping it's HD from 3d10/level example, to 1d4?
)
Would the following make more sense? i'm wondering if we should do this for my campaign as a house rule, if 4E makes no changes to HP progression.
example (based on race and con):
gnome/halfling: 1d4 (maybe 1d6?)
elf: 1d6 (maybe 1d4+1?)
human: 1d8
dwarf: 1d12
half-orc: 1d10
minotaur: 2d8 or 2d10?
etc
con adjustments: con gives current bonus hp HOWEVER, for every 5 pts above 10, increase the dice category for the race..so 1d6 elf goes to 1d8 IF it had 15 con+, goes to 1d10 if 20 con+
a dwarf would go to 2d8, etc...
finally, class bonus. here, how a class makes a true difference. a warrior trains via more physical exercise (ie. workout, combat, exercise, etc)..these aspects would raise overall str/toughness, so char stats go up over time (thus, by default, causing HP adjustments above)
I know this takes longer and yields higher hp for PCs and monsters, but in terms of initial concept, is it sound?
Sanjay
we think that makes sense (example to follow) but what do others think?
here was our reasoning: (kinda extreme case but it gets point across)
race/species: blue whale vs human
one bullet or arrow has a potential (non head/heart shot) to kill a human. the same shot, has almost no chance to kill a blue whale (note: please no arguments on nuclear detonating bullets that the US gov't may or may not be wasting money on or some other stupid new type of weapon argument!


let's attribute this to the con, str, general hp (there are other factors, but would these not be part of it)
now, lets say, somehow the whale became a wizard! if it is so tough; and as it grows, it get tougher, why would it being 'taught' something, make it weaker? (Let's say dropping it's HD from 3d10/level example, to 1d4?

Would the following make more sense? i'm wondering if we should do this for my campaign as a house rule, if 4E makes no changes to HP progression.
example (based on race and con):
gnome/halfling: 1d4 (maybe 1d6?)
elf: 1d6 (maybe 1d4+1?)
human: 1d8
dwarf: 1d12
half-orc: 1d10
minotaur: 2d8 or 2d10?
etc
con adjustments: con gives current bonus hp HOWEVER, for every 5 pts above 10, increase the dice category for the race..so 1d6 elf goes to 1d8 IF it had 15 con+, goes to 1d10 if 20 con+
a dwarf would go to 2d8, etc...
finally, class bonus. here, how a class makes a true difference. a warrior trains via more physical exercise (ie. workout, combat, exercise, etc)..these aspects would raise overall str/toughness, so char stats go up over time (thus, by default, causing HP adjustments above)
I know this takes longer and yields higher hp for PCs and monsters, but in terms of initial concept, is it sound?
Sanjay