Races of Eberron *Update - Couple of folks have it - Ask questions here*


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By the way, the role-playing material in the changeling chapter is awesome. If you like changelings, you should love it.

As for the feats:

Quick Change enables you to use your minor change shape as a move action.

Persona Immersion enables you to deceive low-level divination spells and telepathic psi powers. That is, if you succeed at the save, you're told what kind of information was being sought (though not by which spell) and you can then give the attacker false data instead of no data.

Racial Emulation enables you to simulate humanoid subtypes (one at a time) for magic items, spell effects, and eliminating the penalty for disguising yourself as someone of another race (i.e., the simulated one). I believe it also means you won't have changeling children while having it active, if applicable.
You always keep your Shapechanger subtype, BTW.

Mutable Body allows you to effectively increase the caster level of any Transmutation spell targeting you by 1. (You don't have to do this if it's a hostile spell.) By spending 2 action points, the effect is even better.


Spell:

Doppelganger transformation gives the caster an enhancement bonus to Str, Dex, Cha and a bigger one to Wis. It also provides a nice natural armor bonus to AC (though not a bonus to natural armor), darkvision, and doppelganger immunities. It lasts for 1 minute/level. Apparently it even gives you some benefits while you have it prepared (that's called a "mindset" - a new spell descriptor). Changelings cast it at +1 CL.
 

Gez said:
OK. My next Eberron character: Tevir Ween, halfling dinosaur wrangler. Crikey!
Indeed. :D As you might have suspected, it gives you a nice bonus on Handle Animal, wild empathy, and Ride. (But of course only vs. dinosaurs.)
 

Darkness said:
Apparently it even gives you some benefits while you have it prepared (that's called a "mindset" - a new spell descriptor). Changelings cast it at +1 CL.

Oh? That's an interesting innovation, for sure. I think I'll like it very much, but I have one reservation: What about bards or sorcerers with a "Mindset" spell amongst their spell known? Would they get the benefit continuously?
 
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They only get the benefit if they can prepare the spell (e.g., Arcane Preparation). Otherwise, they can't learn it.
 

BTW, the mindset spells in RoF are:

Aspect of the werebeast (Drd4/Rgr4)
Doppelganger transformation (Transformation7)
Furnace within (Clr3/Sor/Wiz2)
Insidious suggestion (Brd4/Sor/Wiz5)
Wild instincts (Drd2/Rgr3)
 

Darkness said:
They only get the benefit if they can prepare the spell (e.g., Arcane Preparation). Otherwise, they can't learn it.

I'm not surprised at all to see that Sorcerer cannot do something that Wizard can... :mad:
 

So, what do the Quori want with Eberron? Can't be just "hunting down kalashtar", because in that case they wouldn't have invaded in the first place 40,000 years ago. And what are the reasons for the "disagreement" between the Path of Light Quori (aka kalashtar) and the Dreaming Dark Quori (aka Inspired)?

In other words, gimme as much of the kalashtar/quori goodness from the book as you can :)
 


Staffan said:
So, what do the Quori want with Eberron? Can't be just "hunting down kalashtar", because in that case they wouldn't have invaded in the first place 40,000 years ago. And what are the reasons for the "disagreement" between the Path of Light Quori (aka kalashtar) and the Dreaming Dark Quori (aka Inspired)?

In other words, gimme as much of the kalashtar/quori goodness from the book as you can :)

The differences between the Path of Light Quori and the Dreaming Dark Quori are pretty findamental. They deal with the nature of their universe (Dal Quor). The Path of Light quori believe that the current age of Dal Quor is coming to an end and when it ends all of the current quori will be destroyed before the dawn of the new age (an age of light if I remember correctly). They believe in hastening the end to bring about the end of the Dreaming Dark. Of course the Dreaming Dark is doing everything it can to prevent this from happening, hence the direct conflict.

As for the reasons why the quori invaded in the first place, I don't recall it mentioning them. I am guessing they invaded because they can.

The book even describes what the monoliths pictured in the core Eberron book are for, but I won't spoil that for you. :]

Tzarevitch
 

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